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Posted
I'm just a random noob here who can't code, but if your going to continue with this project and have not already thought of doing so, you should make sure to make settings where you can choose the number of ships in a zone, the map size, the number of bombs and bullets, etc. That way subspace2 won't be so limited the way continuum is. Also, you can't possibly perfect it on the first patch so you should consider updating it from time to time so its not stagnant the way continuum is.
Posted
I have experience working with ASSS and doing MERVbot plugins (C++), but I didn't do much work in C#, so this summer will be a good time for me to expand on it. :D
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Posted
How is it going? I would like to know a possible beta release date? Sorry I can't help with school and !@#$%^&* but if you beed a beta tester i'd be happy to email me at gimmemoney2@gmail.com (gimmemoney on the forums won't work, pw not righ or it got reset)
Posted
Going very slow. !@#$%^&* school :D I have 30 minutes of free time per day, if that. So I can only work on it on weekends, really. Plus I've got a small job which requires my free time even on weekends, so... eeeheheh... situation: bad :(
Posted
oooo, just thought of this.

 

Why dont we just contact VIE and see if they would be willing to give us the code from SS? smile.gif

This idea may not be as flawed as it seems...it probably won't work...but it doesn't cost anything to ask and you could save a lot of time. Still, getting the code from Prittk would be easier....just track down his IP address, find out where he lives, get a posse together and meet him with baseball bats on his way home from work.

 

 

 

I've seen a lot of requests for coders...any ideas on what you will be doing? If you don't I have a suggestion.

 

 

I think you could make this a lot easier if you take the path of least resistance. Remember the CNL project. It was a dismal failure programming wise, BUT it produced 3D rendered versions of all the ships. If we can't make a 3D game, why don't we attempt a 2 1/2D game? Anyone remember the origional Super Mariokart? Basically, we could get the 3D versions of the ships and make them only fly on a flat plane. This is not as nice as a true 3D game, but if we can get the Continuum code from Prittk, it has two advantages:

 

1) It would ba a LOT easier to program...all you would need to do is change the graphical aspect of the existing 2D version of Continuum.

2) The game would have an instant population, because output-wise it would still be compatible with the zones we have.

Posted

The SS code would probably be of zero usefulness. There's really nothing that's "unknown" about this game, so existing code wouldn't help a bit.

 

Neither would Continuum code help, at least for me, because 1) I'm using a different programming language, 2) I'm doing things completely differently.

 

So existing code is pretty much useless. Time is the only resource I need. Desperately :(

 

Oh, and by the way, I was already planning on 2.5D right from the start. That's a definite feature :D I'll probably leave plain old 2D support in too, it should be quite seamless if I can pull off the graphics engine right. Right now, I've got a plain old 2D one but it's just a prototype and integrating 3D should be easy-ish.

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