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Posted

ermm no offense sos.. but there are barely any cheaters now... BARELY. your client could open up new loopholes for people to exploit....

 

looking on the bans nowadays, i think the only ones that are common are hacking ones... nothing else really..

Posted

Ok, so in summary, there's this:

 

Coders:

mav

raem (if time)

 

don't have time:

distort

50%

 

maybe coders/testers:

ed

 

noncoders:

protoman

trained

dav

paine

Guest k0zy
Posted

I'd be glad to help out, too.

Check your PM SOS.

 

I can code C and C++ (still didn't look into network coding, though).

If the lecture on programming stays this fast, I sould be able to program stuff in OpenGL at the end of this semester.

 

k0zy

Posted

I wouldnt mind helping out in the linux department, As I have different varients a possible linux version could be tested on, I also know a bit of VB (But that sux and is windows orientated)

 

I'm sure you could find a use for me somewhere...

Posted

Count in this n00b... Just ignore the fact that I'm an idiot, and look at my good skills. smile.gif

 

1> Testing

2> Ideas

3> Organization

4> Maybe some coding (snores as stares at C++ tutorials)

5> Stealing glory ^.^

 

Edit: Ooooh, and forgot, I could help with the server.. Settings always were fun, why not try a little coding? smile.gif

Posted

You really shouldn't be worried much about OpenGL or sockets, as all that stuff won't take long at all to code.

 

The OpenGL code required to just draw a 2d image on the screen is just two lines of code(once you set it up, which you can take from sample code), one to tell the location of where to draw it, and another to actually do the drawing.

 

As for sockets, once you figure out how to send a packet, you're all set, as all data will be in packets.

 

The more difficult part of the project will be in the organization. Server authentication, in my opinion, will never work. It would require running a physics engine inside the server, which I suppose is do-able. However, players will complain when the server says they got hit even though on their screen they dodged the bullet/bomb. Plus what happens if the bullet or bomb that missed them bounces off a wall and hits them again? Can they take double damage from a single bullet? Perhaps the projectile should just disappear if the server says they were hit, in which case it may look ugly on people's screens.

 

The problem with an open source client is that cheating client side will become very easy. Preventing cheating will be difficult if all the source is available to everyone.

Posted

what programming language(s) are we talking here?

 

i volounteer right now for any website side stuff that comes up (hey why not write the program in PHP, everyone loves PHP and its kinda possible now.... blum.gif )

 

as for the actual game im learning c++ and can always teach myself the basics of other languages, at the very least enough to understand others' code and maybe do the menial repetative tasks the better coders dont want to do - then they can get on with the rest of it

 

ill also hijack mmav for a while to teach me a bit

Posted

sup yo.. if this 'new' client is gonna work on win2k i can mayb help?

 

i know php/mysql aswell as html/css. not to relevant for a client based game, also im not to advanced init... but i can maybe help with stuff i havent though about smile.gif testing, bringing up ideas, review code, graphix? whatever...

 

just fit me in somewhere (but only if its gonna work on win2k, otherwise its no use for me to make such client *yes im a selfish !@#$%^&**)

 

also im wondering, are you planning on a completely new game or a new client for subspace?

 

mayb an idea to maintain a small website for the new client? i could help out with that . As with hosting, scripts and stuff like that. blum.gif

Posted

A new game, yes. Not a petty meaningless client blum.gif

 

There's no need for a website for now, but I'll keep you in mind. Thanks for the offer smile.gif

 

 

PS. It will only work on Windows 98.

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