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Angle Tiles


What will you do to priitk if he doesn't make angle tiles.  

1 member has voted

  1. 1. What will you do to priitk if he doesn't make angle tiles.

    • Pat him on the head.
      4
    • Give him a free pie.
      6
    • EAT HIM!
      10


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Posted

Stop everything. Its ridiculous. Sure maybe it need slightly more advanced physics, but COME ON! Its not that hard.

 

Who needs cyrillic characters, when you bounce off walls in a crazy way that doesn't look right.

 

I know its been said before, but priitk seems to be ignoring this oversight/flaw.

Posted

Maybe have a few special tiles that bounce in a direction depending on their shape (with black being transparent/not part of the shape), that way you can have curves too.

AFAIK it wasn't in the original SS, so it's not a flaw.

Posted

mmm, would be nice

 

he's got something planned out, I think, but hasn't coded it afaik

 

as for more tiles, I think it'd be better if you could just define how many tiles you want and have that - define which tiles do what

Posted
Or just use a basic balck solid, flyover, angle solid,and youll endup with a base set of 20ish tiles including the animated ones and doors. Fro there you make a LVZ tileset and tile the necessary images over the map. Essentaillay an inifinite set of tiles, and can be kept to ubersmall size if people used the LVZs as legit tiles, not mappeing out huge sections with a single lvz.
Posted

"defining tiles u want" is not too laggy and Priitk has it earmarked for development because he considered it easy to do. One of the few times I've heard him reply.

 

I have no idea why you think it would lag.

Posted

well, then how? i need an explaination , like

[tiles]

deftiles=20...etc.?

then how would we know the tiles were working with, make it in a .set to bundle with the .bmp tileset?

and why it would lag is...um...your client would have to recieve the info of the map, if it is built in to the map, or the server, because it would have to send info to draw the tile, and it would have to check the .set or whatever to see what tile it is, and then apply the attributes(one way, angle, whatever)i just want sample formats tyo ghet an idea of what ur getting to in this whole thing of defin ing tiles, or just, -*BAD WORD*-, add 50-100 tiles, it doesmnt matter, raise th map size 500 kb, who cares whatever

Posted

for example...

 

an easy way would be to make it so any size bitmap can be used for a .lvl (.lvl is just placement info and a .bmp)

 

then you could have something (even just a .txt file) that specifies tile properties (solid, not solid, layer, etc)

 

this wouldn't even necessarily require a new map editor (though it would probably make it all easier to do)

 

-------

 

as for your claim that the information would have to be transferred from here to there, you're right...but this would not really produce any noticeable lag - the current setup has to transfer such information, too

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