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Posted
Holy !@#$%^&* raem, Think you can run any more programs in the background? The free infantry servers are laggy and bairly operating, the population is too small to even have fun. Even the real servers are too small to have fun, I entered one with 60 some people and the entire arena were on guest names. There must be as little as 100 suckers who actually pay for the game, I cant see how sony makes money off the game. They might as well make it free and hand out the server software.
Posted
Holy !@#$%^&* raem, Think you can run any more programs in the background?

 

My computer is probably more than capable of doing so, but that screenshot isn't even mine (I'm the other guy in that MSN conversation window on the right...Orange) =P

Posted
I tried to setup a server yesterday, but my router blocked all connections to it, so 'the guy who likes to run many programs in the background' set one up which worked, but he doesn't want to host it on his machine...
Posted
Yea...A server will be up once we get either the CTFX:Extreme files, or I turn one of the existing maps into a decent CTF zone...anyone willing to help? =P
Posted
Infantry CTF zones are more extreme, action packed SS turf games but with more style, flair and imagination involved. A few bombs around a corner and a wall rush won't work 75% of the time. You needed to apply different techniques and classes of troops and abilities to storm and raid a well defended enemy base.
Posted
Sony should take a lesson from www.wulfram.com. Get rid of that station client crap, make players go to a website to log into the servers, and put banner ads on the pages to generate $. Why not make a paypal donation feature? Or charge people a few dollars or whatever to make their character more powerful in game, kinda like www.gunbound.net?
Posted
Got CTFX:Extreme files last night, but haven't had the time to look through them properly. Might put up the server later today for a short test. I'll post the IP and port later, if anyone is actually interested.
  • 11 months later...
  • 1 year later...

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