AoS Posted December 31, 2004 Report Posted December 31, 2004 What do each line in the colors.bm2 mean, like Background color and enemie on radar and stuff
Samapico Posted January 2, 2005 Report Posted January 2, 2005 Info on gradient.bm2 and colors.bm2 gradient.bm2 Line 1: 1/2-1/1 energy bar animation Line 2: 1/4-1/2 energy bar animation Line 3: 0/4-1/4 energy bar animationLine 4: lvl1 bullet trail anim. (the left most pixel is nearers to bullet, and right most furthest away from bullet) Line 5: lvl2 bullet trail anim Line 6: lvl3 bullet/burst trail anim Line 7: lvl4 bullet trail animLine 8: Not used Top left (0,0) pixel controls the color of narrow 'bar' just above energy bar (separated by transparent/black gap between it them). ----------Colors.bm2 Time goes horizontally from left to right, each pixel is 10 ms Row 0: Background color Row 1-3: Menu/radar border colors Row 4-15: Reserved. I'll move stuff from gradient.bm2 here when I get chance Row 16: Radar background Row 17: Radar grid Row 18: Radar wall Row 19: Radar safezone Row 20: Radar door Row 21: Radar enemy goal Row 22: Radar friendly goal Row 23: Radar prize Row 24: Radar flag Row 25: Radar portal Row 26: Radar powerball Row 27: Radar self with flag Row 28: Radar self Row 29: Radar teammate Row 30: Radar teammate with flag Row 31: Radar enemy with flag Row 32: Radar enemy king of the hill Row 33: Radar high bounty enemy Row 34: Radar low bounty enemy Row 35: Radar mine Row 36: Radar decoy Row 37: Radar bomb explosion
Yupa Posted June 26, 2006 Report Posted June 26, 2006 Sigh...who deleted my !@#$%^&*ing post? I'm going to have to !@#$%^&*ing retest the entire image file now. Why would you delete an informative post? Gebus...
Witchie NL Posted June 30, 2006 Report Posted June 30, 2006 aha so thats why sometimes if you add an lvz background it looks good in a editor but not in the zone itself. coz the bg colours arnt availible so it converts to colours which are availible.
Smong Posted June 30, 2006 Report Posted June 30, 2006 Where it says background color, that doesn't mean your bg lvz must be that color, it means the color of the background if there was no lvz "floor", ie the blackness of space. Colors may not look good in the zone itself if you didn't use the 256 color subspace palette (which you can get by viewing tiles.bm2, ships.bm2 uses the old ss palette). To get around this in cont. click options -> graphics, then change "color depth" to anything other than 8 (I use 16).
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