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Posted

Info on gradient.bm2 and colors.bm2

 

 

gradient.bm2

 

Line 1: 1/2-1/1 energy bar animation

Line 2: 1/4-1/2 energy bar animation

Line 3: 0/4-1/4 energy bar animation

Line 4: lvl1 bullet trail anim. (the left most pixel is nearers to bullet, and right most furthest away from bullet)

Line 5: lvl2 bullet trail anim

Line 6: lvl3 bullet/burst trail anim

Line 7: lvl4 bullet trail anim

Line 8: Not used

Top left (0,0) pixel controls the color of narrow 'bar' just above energy bar (separated by transparent/black gap between it them).

 

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Colors.bm2

 

Time goes horizontally from left to right, each pixel is 10 ms

Row 0: Background color

Row 1-3: Menu/radar border colors

Row 4-15: Reserved. I'll move stuff from gradient.bm2 here when I get chance

Row 16: Radar background

Row 17: Radar grid

Row 18: Radar wall

Row 19: Radar safezone

Row 20: Radar door

Row 21: Radar enemy goal

Row 22: Radar friendly goal

Row 23: Radar prize

Row 24: Radar flag

Row 25: Radar portal

Row 26: Radar powerball

Row 27: Radar self with flag

Row 28: Radar self

Row 29: Radar teammate

Row 30: Radar teammate with flag

Row 31: Radar enemy with flag

Row 32: Radar enemy king of the hill

Row 33: Radar high bounty enemy

Row 34: Radar low bounty enemy

Row 35: Radar mine

Row 36: Radar decoy

Row 37: Radar bomb explosion

  • 1 year later...
Posted
Sigh...who deleted my !@#$%^&*ing post? I'm going to have to !@#$%^&*ing retest the entire image file now. Why would you delete an informative post? Gebus...
Posted
aha so thats why sometimes if you add an lvz background it looks good in a editor but not in the zone itself. coz the bg colours arnt availible so it converts to colours which are availible.
Posted

Where it says background color, that doesn't mean your bg lvz must be that color, it means the color of the background if there was no lvz "floor", ie the blackness of space.

 

Colors may not look good in the zone itself if you didn't use the 256 color subspace palette (which you can get by viewing tiles.bm2, ships.bm2 uses the old ss palette). To get around this in cont. click options -> graphics, then change "color depth" to anything other than 8 (I use 16).

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