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Posted
hey, you are beginning to get this post back on topic, please stop.
" 'Good' is merely a point of view. " -Palpatine, Supreme Emperor of the Galactic Empire and Dark Lord of the Sith
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Posted
This is my wishlist for everything I would like to see in future versions of SubSpace / Continuum.

 

 

 

Upgradable Ships

Let the players save their points, and then buy upgrades that stay with their ships. Such as...uhh..well, I have no examples right now but such as maybe diffrent versions of each ship. A slower version of a warbird, but it has maybe a look of two guns added on top. That sort of thing. This will make it pretty wierd and defy the original SubSpace, but, its worth a shot in my opinion.

 

~Kanzure

 

i agree with this. it will allow 'better' players to have a better ship to use. it will further seperate the noobs and the 1337s

 

Actually, Armada !@#$%^&*ail used to have this. I tell you what, that zone was REALLY addicting. The bot gave all players a "rank" by the number of points they had. Higher ranks would first open up more ships, and then offer free upgrades such as multi, xradar, etc. The ultimate prize was free prox, and since the L3 and L4 bombs were one-shot kill, it was VERY valueble. The goal of getting this kept me playing for weeks. Ofcourse you could get all these upgrade by greens, so a new player had the possiblity of getting a l33t ship.

 

The obvious problem with this is that it discourages new players from playing, and discourages even more people from going to different zones. Another problem is that good players with good ship will grow lazy, less skillful, and more egotistical.

" 'Good' is merely a point of view. " -Palpatine, Supreme Emperor of the Galactic Empire and Dark Lord of the Sith
Posted
This is my wishlist for everything I would like to see in future versions of SubSpace / Continuum.

 

 

 

Upgradable Ships

Let the players save their points, and then buy upgrades that stay with their ships. Such as...uhh..well, I have no examples right now but such as maybe diffrent versions of each ship. A slower version of a warbird, but it has maybe a look of two guns added on top. That sort of thing. This will make it pretty wierd and defy the original SubSpace, but, its worth a shot in my opinion.

 

~Kanzure

 

i agree with this. it will allow 'better' players to have a better ship to use. it will further seperate the noobs and the 1337s

 

Actually, Armada !@#$%^&*ail used to have this. I tell you what, that zone was REALLY addicting. The bot gave all players a "rank" by the number of points they had. Higher ranks would first open up more ships, and then offer free upgrades such as multi, xradar, etc. The ultimate prize was free prox, and since the L3 and L4 bombs were one-shot kill, it was VERY valueble. The goal of getting this kept me playing for weeks. Ofcourse you could get all these upgrade by greens, so a new player had the possiblity of getting a l33t ship.

 

The obvious problem with this is that it discourages new players from playing, and discourages even more people from going to different zones. Another problem is that good players with good ship will grow lazy, less skillful, and more egotistical.

 

My zone (SSCI Hyperspace) has this to an extreme, but it would be nice to have a system built into the game.

Freedom is the right to be wrong.
Posted

Oh yes, I forgot to put my point in.

 

It is okay, but it must be kept under control. Most players who like that sort of thing play Everquest or something like that. If Continuum did this, we might move out of our niche and get hurt badly.

" 'Good' is merely a point of view. " -Palpatine, Supreme Emperor of the Galactic Empire and Dark Lord of the Sith
Posted
Why? Subspace is a game of many zones. Some will use the system, some won't. I don't see how that would hurt our playerbase...

DoCk>> it's shaped like a phallus and i live on a wart on its side

 

Hyrulian> biscuit

Hyrulian> where in Uk u from

B i s c u i t> spain

  • 2 weeks later...
Posted
And how many game clients have you developed while rolling out a new P2P communication system?

DoCk>> it's shaped like a phallus and i live on a wart on its side

 

Hyrulian> biscuit

Hyrulian> where in Uk u from

B i s c u i t> spain

Posted

only 300?

 

for aerial photographs:

http://www.mapquest.com/maps

enter in the address and when you see it there is an "Aerial Photo" Tab

_UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA___

_UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA__

_UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA_

_UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA_

__UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AA

J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

Guest Nickel5
Posted

Tracking System

 

No not for bombs, but wouldn't it be great if you could (buy/green) tracking then tick a player and be able to track them down, either on the radar or with an on screen arrow.

 

Of course a new anti-tracking system would have to be implemented as well so people woldn't whine to much.

 

Another thought on this same subject, perhaps tracking could just be a built in system and have stealth be the couter measure.

 

And lastly, maybe a bot could run this? Not sure how though blum.gif

Posted
Tracking System

 

No not for bombs, but wouldn't it be great if you could (buy/green) tracking then tick a player and be able to track them down, either on the radar or with an on screen arrow.

 

Of course a new anti-tracking system would have to be implemented as well so people woldn't whine to much.

 

Another thought on this same subject, perhaps tracking could just be a built in system and have stealth be the couter measure.

 

And lastly, maybe a bot could run this? Not sure how though blum.gif

I believe a bot could do a job such as this. It would just be a matter of adding a graphic over the targetted ship (a red crosshair or something) and make it where the player can only be targeted for a limited amount of time. If the player has "stealth" enabled, then you will not be able to lock onto their location. :mad:

Guest Nickel5
Posted
Tracking System

 

No not for bombs, but wouldn't it be great if you could (buy/green) tracking then tick a player and be able to track them down, either on the radar or with an on screen arrow.

 

Of course a new anti-tracking system would have to be implemented as well so people woldn't whine to much.

 

Another thought on this same subject, perhaps tracking could just be a built in system and have stealth be the couter measure.

 

And lastly, maybe a bot could run this? Not sure how though blum.gif

I believe a bot could do a job such as this. It would just be a matter of adding a graphic over the targetted ship (a red crosshair or something) and make it where the player can only be targeted for a limited amount of time. If the player has "stealth" enabled, then you will not be able to lock onto their location. :mad:

Anyone have free time and want to try to make it work ^_^

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