AndurilFlameoftheWest Posted December 28, 2004 Report Posted December 28, 2004 Im not fond of the tubes at the moment. Close them up as before and eveything is alright. Colors are cool.
Telson Posted December 29, 2004 Report Posted December 29, 2004 whats your reason? There probably a few i can think of.. Laming with a spider is harder in that "open" area near the tube.... Or is it that its harder to tube the ball and take a weasel through it?Gives the enemy an equal chance of destroying the heavy armed tubing levis. May be harder for a spider to get an easy kill there because the area is more open now.. easier to move around... I dont plan on changing it back to a solid tube. The_Projenator> man 17th is always dedVile Requiem> Yes, as soon as I make this next change, that's ITTiQ> telson is a credit to this zone
StockholmSyndrome Posted December 29, 2004 Report Posted December 29, 2004 Colours I agree with - nice change I actually prefer the tunnels - they need slight tweaking but the open-ness is good. It leads to different approaches now. Where as before the approach of an enemy or how a spider worked was so completly obvious, this now leads to a more challenging base game in the front half I feel - a place where before people didn't wander because of the obvious death traps. http://server3.uploadit.org/files/BlackEvil-syndrome2.jpg http://img77.echo.cx/img77/3653/payus4aa.gif
Telson Posted December 29, 2004 Report Posted December 29, 2004 Colours I agree with - nice change I actually prefer the tunnels - they need slight tweaking but the open-ness is good. It leads to different approaches now. Where as before the approach of an enemy or how a spider worked was so completly obvious, this now leads to a more challenging base game in the front half I feel - a place where before people didn't wander because of the obvious death traps.<{POST_SNAPBACK}> thats exactly why i changed it how i did.. because of the obvious death trap... IT IS still a death trap in a sense.. just you have a better chance of survival due to the opening of the tube and sides of the small "bunkers" Also I'd like to add that the far outer entrance is a good way to take the ball to fool the enemy.. however that area is also somewhat of a spider heaven due to its small tube area. Overall it evens out and you get more ways of attacking and defending the base The_Projenator> man 17th is always dedVile Requiem> Yes, as soon as I make this next change, that's ITTiQ> telson is a credit to this zone
SeVeR Posted December 29, 2004 Report Posted December 29, 2004 I love the new changes except now that those little rooms beside the tubes were opened up you can avoid the tubes altogether; How about linking that up instead with the area behind the first doors you come too? The rest of the changes are all good, although i dislike the front-most change where the gaps to fly through have been shrunk nearer to the wall. I thought it was perfect before because a team of 3 or 4 could just about hold it but now its far to easy to just fly straight on in.
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