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Posted
Can anyone please help me with this? I have been tryign to understand how to make a zone, i do not know anything yet. Do i need any programs like Paintshop Pro to make the maos and stuff. There is funky html or some computer language i do not understand, im probably overly-helpless and it can;t be answered without an "I can't help you, sorry"
Posted

i strongly suggest getting some experiance in a zone doing some dev first, its the best way to learn.

 

You dont really need to know any hard languages, you can do it without paint shop pro but without experiance settings, mapping e.t.c can be hard.

SSCC Desert Storm Owner
SSforum Admin

Posted

Me and a couple others are trying to revive Space Duck Battle,

we have everything you need to make a zone and the skills too :angry:

http://i25.photobucket.com/albums/c52/Synister05/siggy4.jpg

Returning to SS soon...maybe.

Anything is only as difficult as the mind percieves it to be.

Posted

Thats why its called reviving it.

But the gfx are gonna be changed a bit. and some better tiles.

http://i25.photobucket.com/albums/c52/Synister05/siggy4.jpg

Returning to SS soon...maybe.

Anything is only as difficult as the mind percieves it to be.

  • 1 month later...
Posted

good question.

 

Downloads of a single client doesn't go above 30 kb/s. Playing of a single client also doesn't go above around 30 kb/s (but way lower).

 

Multiply this by the number of clients / players going to play your zone.

 

Maybe someone knows the exact answer to this?

Check out your zone population statistics at stats.sshq.net!

 

 

Maverick

Subspace Statistics Administrator

Retired SSCU Trench Wars Super Moderator

TWCore Coordinator Administrator

Posted
Depending on the settings I would imagine 100-200 bytes per second from each player. What the sevrver sends them depends on what's happening. Lots of nearby players shooting then you could take that 200 bytes and multiply it by all the other players. I don't think it goes more than 20kb/s (downloading).
Posted

It's all on the settings.

 

DBZ avgs about 25 people peak, and uses more bandwidth then DSB which peaks at 120avg. It depends on the amount of action going on. The more bombs, bullets, etc. that can be fired in a fast rate raises the amount of data needed to be sent, there by increasing the amount of bandwidth.

 

A new zone as of late will avg probably 100gbs MAX a month.

SSForum.net - September 01, 2002 - Rowen (SSDownloads.Com), PoLiX (SSCentral.Com), and Cyberise (Subspace.Net)

Posted
doesnt ASSS use less bandwidth and stuff? or was it more...i cant remember..

SSCA Network Operator

SSCA Unreal Tournament Owner

SS Radio Founder

 

Emblazon> when ut gets 300 pop you arent gonna pull a d+ on me and take over the zone are you? lol

Posted

ASSS was actually designed for this game (subgame was designed for VIE's client and the one used with Continuum is severly hacked).

 

ASSS also easily works on operating systems worth using as servers.

Posted
Why arent you on ICQ? newb i need to talk to you

SSCA Network Operator

SSCA Unreal Tournament Owner

SS Radio Founder

 

Emblazon> when ut gets 300 pop you arent gonna pull a d+ on me and take over the zone are you? lol

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