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Posted

I've got an RPG campaign in the works too smile.gif Its Paranoia XP based. I'll quote the blurb:

 

PARANOIA is an award-winning  role-playing game set in a darkly humorous future ruled by a well meaning but deranged computer.

 

The Computer is happy. The Computer is crazy.

The Computer will help you become happy. This will drive you crazy.

 

Being a citizen of Alpha Complex is fun. The Computer says so, and the computer is your friend.

 

Many traitors threaten Alpha Complex.

Many happy citizens live in Alpha Complex. Most happy citizens are crazy.

Which is more dangerous - traitors or happy citizens?

 

Rooting out traitors will make you happy. The Computer tells you so.

If you are not happy, The Computer will use you as reactor shielding.

 

Being a Troubleshooter is fun. The Computer tells you so.

Do you doubt The Computer, citizen?

 

Troubleshooters get shot at, stabbed, mangled, incinerated,

poisoned, stapled, blown to bits and accidentally executed.

This is so fun many Troubleshooters go crazy.

You work with many Troubleshooters. They all carry lasers.

Aren't you glad you have a laser too? Won't this be fun?

 

STAY ALERT! TRUST NO ONE! KEEP YOUR LASER HANDY!

 

More background avalible in this newbie guide:

 

http://www.paranoia-live.net/content.php?article.6

 

I need 6-8 troubleshooters. Don't worry if you don't know anything smile.gif Thats the normal state of affairs in Paranoia. Knowing too much is treason.

 

Positions still open:

 

Team Leader (Gives orders and tactics)

Equipment Guy (Maintains equipment, weapons and bots)

Hygiene Officer (Maintains cleanliness)

Loyalty Officer (Ensures there are no traitors in the group)

Happiness Officer (Offers counselling and drugs. Lots of drugs)

Recording Officer (Videos everything and handles comms)

- Optional - Pilot/Driver (Handles vehicles)

- Optional - Doctor (Handles science and medication)

 

In Paranoia the aim is usually to be the only PC remaining at the debrief because all the other characters suffered unfortunate accidents or were revealed as traitors and had to be terminated. While happiness officer or hygiene officer doesn't SOUND very promising, you have a great deal of power in your particular specialism. For example you can demand a surprise cleanliness check even in the middle of a firefight or right after someone accidentally got shoved down a garbage chute and offer severe penaulties if they fail. And you can add that to your little dossier of evidence on the traitor.

 

Post a first name (your character's one) and the position you want if you're interested. Hidden details such as Secret Society info and mutant powers will be pmed to you.

  • 2 weeks later...
Posted

On second thought...I'll withdraw that.

 

I thought we were gonna use that as a template here...if we are going to go on this guys site, then forget it. I know what these text based RPG sites are about, so forget it. They basically have you spend huge amounts of time playing a game you lost before you signed up. To sum it up...note that the guy who runs this thing automatically has ultraviolet clearance.

 

Go ahead and play this if you want, but like Dorothy and her Kansas, you'll only make yourself misrable and come back here.

Posted
Wow, responses at last. The game is to be played HERE. I'm not entirely sure what Aileron is on about (a specific mission perhaps?) but I am NOT running this as a Players vs GM kind of game. I'll get the sheets done up tonight.
Posted

Well, I mistakingly thought we were going to sign up on the official paranoia game, and the textbased MMORPG's I've seen were all run by very corrupt people, though it is not the person's fault as much as the situation.

 

Basically, when you have a society of 1000 or so ppl (real or ficticious), it will naturally turn into something fuedalistic, where a select few bigshots make all the decisions, and everyone else has to follow along.

 

If you are running it here, there wont be problems unless 1000 or so ppl sign up to these forums just to play the rpg.

Posted

Jparanoia is just a specialized chat client adapted for paranoia rpgs not a MUD smile.gif 6 players, 1 GM and a supposedly infinate number of observers with built in dice, colour coding, emotes, character sheets, that sort of thing. We'll be using the forum instead anyway.

 

I just used that guide because its a nice intro to Paranoia. Sorry these sheets are taking so long to make but real life ™ is being a pain in the arse smile.gif

 

I'll just do a quick explaination of a few other technical points to get it out the way now:

 

Perversity points: Unlike NonFun RPGs, you don't get experience in Paranoia. You get perversity points. You start the game with 25 points. They can be spent on improving skills and fudging die rolls. You'll be told when you can spend them (usually before someone is about to get very badly messed up or whenever its funny). Points are gained by taking risks (being the one that volunteers to open the door with the blood splatters all over it while everyone else hides around the corner) and good STYLISH play (for example instead of just executing a team mate gloating and explaining in detail how you're going to bring about their death and why there's absolutely no escape).

 

Here's a major gameplay tip: Be funny and inventive. There is no such thing as an in built advantage in Paranoia. The more powerful the weapon, the more incredible the gadget, the more likely it'll have unintended (usually terminal) side effects. Failing at a task can get you killed. Accomplishing a task too well is suspicious and may get you killed. Your mission itself may be impossible to complete. Look out for youself. Leave no witnesses to any "acts of treason" you may have commited. Beg, steal, borrow and bootlick your way to the top. Its the only way to win. And if you fail, heh at least you had fun.

  • 2 weeks later...
Posted

The sheets are made. All set. BUT. Before we begin, we are obviously lacking a team leader so can all players answer the following question:

 

The Computer: Citizens! This is a test. Why do you think The Computer !@#$%^&*igns Troubleshooters to boring missions? Does this promote disloyal behavior? Explain. Thankyou. That is all.

  • 2 weeks later...
Posted
The computer !@#$%^&*igns troubleshooters to boring missions in order to evaluate how happy the troubleshooters are at performing their tasks. From this the computer can determine how loyal a troubleshooter is and act appropriately. This does not so much promote disloyalty as uncover it.
Posted

The Computer takes in your answers silently, its giant eye scruitinizing your faces from the briefing room computer link for any hint of treasonous twitching or insincerity. It seems to be analysing this in some detail.

 

The Computer [in cheerful booming voice]: Citizen Ianthe-R-1 please step forward into adjacent Termination Booth Z80-BBJ. The Computer is your friend!

 

The colour drains from Ianthe-R's face but he smies weakly and steps inside with the camera and laser turret tracking him all the way in. The soundproof door slides shut.

 

The Computer: Briefing will resume after Citizen Ianthe-R-1's processing. Your !@#$%^&*igned equipment has arrived.

 

A small converted scrubbot trundles in with 3 shiny red boxes, each with one of your names it. It drops the parcels. After giving the floor a quick scrub it trundles out the door again.

 

Anyone care to open them?

 

All players please check for PMs

 

----

 

Arianix: Feiticera-R-THG-1 Happiness Officer

 

Tics: Fiddles absentmindedly with br!@#$%^&* knuckles. Believes all the world's problems are best solved through VERY loud singing or on C-Bay.

 

Service Firm: Singalong Agents (Housing Preservation Department/Mind Control)

 

ACTION SKILLS:

 

Management- 6

 

Intimidation 10

Con Games 1

 

Stealth- 7

 

Shadowing 11

Security systems 1

 

Violence- 11

 

Energy Weapons 15

Hand Weapons 15

Fine Manipulation 1

 

 

KNOWLEDGE SKILLS:

 

Hardware- 6

 

Chemical Engineering 10

Bot Ops 1

 

Software- 10

 

C-Bay 14

Data Search 1

 

Wetware- 8

 

Pharmatherepy 12

Medical 12

Suggestion 1

 

---

 

Stockholme Syndrome:

 

Max-R-HXX-1 Loyalty Officer

 

Service Firm: Security Systems Installers (Central Processing Unit)

 

Tics: Stares without blinking for longs periods of time. Has a lisp.

 

ACTION SKILLS

 

Management 9

Hygiene 13

Bootlicking 1

Stealth 12

Security systems 16

Surveillance 16

Concealment 1

Disguise 1

Violence 10

Energy Weapons 14

Agility 13

Field Weapons 1

 

KNOWLEDGE SKILLS:

 

Hardware 9

Electronic Engineering 13

 

Software 6

Hacking 10

Data Searching 1

 

Wetware 12

Psychothereapy 16

Suggestion 16

Biosciences 1

Bioweapons 1

Posted

Nervously smiles at max and moves over to Box labeled --Feiticera-R-THG-1 Happiness Officer-- and opens the box. his mouth twitches up at the corners into another smile.

 

OOC: so what do all the weirder skills mean?

Posted
Tight lipped, eyes small and narrow staring at Feiticera, almost evaluating him amongst the other man out of the three of them. His gaze slowly shifted away from them both though, a non blinking look remaining in those dark blue orbs. Long strides stepping him to the box, with deliberate hands pushed open the clips and looked inside the box
Posted
Manus, not reading PMs is treasonous behavior :huh: On that note, the contents of the boxes and other info will be PMed to you. After all, there's no fun in everyone knowing what you've got smile.gif

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