JoWie Posted November 29, 2004 Report Posted November 29, 2004 These are just some suggestions I came up with... XP, Item, Gold system--------------------- Every ship has slots for items, for example: SLOT............DESC-----------------------------------------------------------------------------------Storage.........Items which determine the combination of ENERGY and RECHARGE................For example: 'Heavy Energy Deposit mkIII', what would have: RECHARGE 18%, MAX ENERGY 86% 1st Weapon......Items which determine the First Weapon (guns)................For example: 'Light Multi Gun mkII', MULTIFIRE, lvl1 GUN, no BOUNCE 2nd Weapon......Items which determine the Second Weapon (bombs)................For example: 'Medium Proximity Bomb mkI', PROX, lvl2 BOMB, 2 shrapnel, 1 THOR Engine..........Items which determine the combination of SPEED, THRUST, ROTATION(?). and # of ROCKETS................For example: 'Medium Super Thruster', 30% SPEED, 70% THRUST, 60% ROTATION, 3 ROCKETS Warp............Items which determine the combination of TRANSWARP, HYPERSPACE, VORTEX, ANTIWARP, NOENERGYWARP, # of PORTALs................For example: 'Barricuda Leviathan Warp Device', NOENERGYWARP, ANTIWARP, 1 PORTAL, HYPERSPACE ................NOENERGYWARP: removes speed, takes 2hour server side reload, allows a player to warp without having to have full energy (?nwarp, can be macro'd by player)................VORTEX: The old sysem with ?1, ?2, ?c, etc (i forgot the old name so i will use this name in my suggestion) Radar...........Items which determine the combination of XRaDAR, STEALTH, CLOAK, RADARMAP width + height................For example: 'Weasel Cloak Device', STEALTH, CLOAK, XRADAR(high energy cost), small RADARMAP ................I am almost sure that XRADAR energy cost can not be changed dynamicly,................Maybe to send every client different settings about this, depending on the item, when it joins the arena? ................I know it is possible to change some radar minimap settings in the arena settings, ................But i have no idea if this is dynamic, but if it is, it would be possible to have some cool radar items Specials........Special items, cloak, stealth, repel, etc: 5 special slots or something................For example: 'Genius Spawn Shield Device', which would give you shields(not repel) for about 5 secs when you spawn.................For example: 'Virulence Melee Burst Device', 2 REPELS, 4 BURSTs................""""""" Repel, Brick, Decoy...................etcetera... ----------------------------------------------------------------------------------- For every kill; won flag/ball game; events; (quests?); a ship gains XP (and gold, duh), at a certian ammount of XP the ship gains a lvlEvery item requires an ammount of TECH Level, which is equal to the units levelAlso every items takes up weight, a ship has a certain ammount of weightFor example warbirds have low WEIGHT while levis have alot of weight(Maybe also SPACE (same system as WEIGHT), which is low and some special or heavy items require space, so a player cant have an overpowered ship)And ofcourse... every item requires gold...Some items can be exclusive to certian ships (for example: high speed items for warbirds that require not alot of weight)While some items that are for all ships a certian ship can not have (for examle: warbirds can not have certain radars with cloak, stealth combo) This is just some stuff i made up in 30 mins, about some things i do not know if it is even possible.The system itself would not be so hard to code, but making up all the items would be kinda hard.And i have no clue if anyone would like this, I do know that, I do...
Dr Brain Posted November 29, 2004 Report Posted November 29, 2004 I've already got a exp and money system in place. The new item system I have is even more flexable than what you have there. It can basicly do everything you suggested there, and much more (for example, emulating the current system is possible).
JoWie Posted November 29, 2004 Author Report Posted November 29, 2004 I've already got a exp and money system in place. The new item system I have is even more flexable than what you have there. It can basicly do everything you suggested there, and much more (for example, emulating the current system is possible).<{POST_SNAPBACK}> cool, i dont know about what you are planning, but my general idea is to have it all ballanced while you can still have different specialties in one ship. oh, maybe if hyperspace at the end is *close* to what i suggested you could add graphics to make it look more realistic, like showing a ship showing the slots where u can see the items in place or something ^^ Or if its not close to what i suggested you could make a subarena or something.. ah wth i will just wait :
rogh Posted November 30, 2004 Report Posted November 30, 2004 try to make it so that almost every ship will be slightly different, meaning have many choices.
chocko_cc Posted November 30, 2004 Report Posted November 30, 2004 Is this guy getting more stupid by the minute?
rogh Posted December 1, 2004 Report Posted December 1, 2004 its either i missed somthing or my stupidity.
rogh Posted December 4, 2004 Report Posted December 4, 2004 try to make it so that almost every ship will be slightly different, meaning have many choices.<{POST_SNAPBACK}> i meant every ship of a kind of ship should be different.
Lanvalk Posted December 5, 2004 Report Posted December 5, 2004 You seem to lack the ability to make sense with your statements... >_>I'm thinking you mean that every combination of items with ships makes a different ship, but seeing as it's a very customizable thing, there's gonna be similarities between two ships of the same type.
EdTheInvincible Posted December 5, 2004 Report Posted December 5, 2004 You seem to lack the ability to make sense with your statements... >_>I'm thinking you mean that every combination of items with ships makes a different ship, but seeing as it's a very customizable thing, there's gonna be similarities between two ships of the same type.<{POST_SNAPBACK}>no, thats not what rogh meant.as i see it, he wants practically Every ship in the game to be different. (random features maybe)let me explain it to you. for example, both of us decide to buy a warbird with level 1 guns as a starter ship.mine would have 10 times the fire rate as yours and will have 2 times less energy usage, enhanced speed and rotation.in contrast, your warbird would have the option to buy +2 shrapnel once without using up an item spot (for a reasonable price, of course).fair and balanced, and it makes playing more fun and diverse.
Lanvalk Posted December 7, 2004 Report Posted December 7, 2004 It makes more sense when Ed explained it... o-O
rogh Posted December 9, 2004 Report Posted December 9, 2004 woops, sorry i meant to say women, i sometimes get my sex confused
JoWie Posted December 9, 2004 Author Report Posted December 9, 2004 what ed and rogh said was what i ment lol argh screw grammar ^_^
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