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Regarding Client Source and Developement


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Guest Kanzure
Posted

First off, don't flame/spam me for being new here and immediatly requesting this. I'm sorry, but I just had to get it out of me. That being said, guess what THIS thread is about? :roll:

 

I've been searching through these forums, and I found that everybody is very protective of the NETWORKING of Continuum/SubSpace. So, I figured that nobody will be handing over the source to a stranger (heh, go figure). I believe thats a great idea, but over rated if nobody is constantly updating the game with new features that players request.

 

Anyways, since nobody will hand over the networking (due to cheaters, hackers, etc), why not just a stripped version? A stripped version with no networking. Probably just a mode where its like when the server disconnects you. This way, many n00bs can learn from the source code and maybe add on to the game for an example of feature ideas. I don't know about the opinions on this of..wait..-*BAD WORD*- I forgot the main programmer ^_^..Sorry, well, $_HIS_NAME_HERE's opinion on it. I think it would be great, but then again it could get into the wrong hands. (Such as the maker of MERVBot seems to know alot about the tracking of Continuum networking, so then I guess he could add the networking himself.)

 

Its just a small witty idea, it will probably be denied, but think about the positives before you just reply with "no". The first thing is that it will be the first succsessful multiplayer space shooter that is semi-open source. Do you know how many people will play it if they can figure out why some thing does what it does? Or even it being on SourceForge would be a major traffic grabber (pfft, like Continuum/Subspace needs more traffic). Also, maybe some pro (better then me in C++) could go in and add a Single Player mode.

 

Sorry for the longness, but I wanted to make sure nobody thought of me as a one-liner-n00b that just spams for source code. I hope to become more active on this board. smile.gif

Posted

Summary: We do not yet have the money, the conviction or the need for something this drastic although it is generally believed to be achievable with the current level of trust in the community i.e. very few hackers have made public their cheat programs despite the fact that Continuum has been hacked.

 

Basically, if we REALLY need to it could be done.

Guest Kanzure
Posted

Hmm. Thanks for at least semi-none flame posts blum.gif

 

What I was going to follow up with if somebody said "what for?", "what's the point?", etc..I would have said..Mods smile.gif The modifications that can be done to Continuum are massive, and may even open it up to Half-Life like communities for modding. (I can think of several diffrent ways to mod Continuum, although direct source may not be needed..heh)

 

Summary: Having insight to any part of the code leads to being able to crack continuum easier. Not to mention that priitk would never do it.
Yes, thats true. But, in the first place why not just make a screwy -*BAD WORD*- version of it that has diffrent variables, a mixed function, etc. Not to mention to disclude needed libraries or headers, heh - limiting the n00b editors.

 

Summary: We do not yet have the money, the conviction or the need for something this drastic although it is generally believed to be achievable with the current level of trust in the community i.e. very few hackers have made public their cheat programs despite the fact that Continuum has been hacked. 

 

There is no need until one desires. Why would we need money? I thought that Continuum/SubSpace was an abbandoned (sp) project, and that one of the old employies took it with him when he went..and then just built upon it...eh..If it is copyright violations, then, this would be pretty screwy. -*BAD WORD*-..

 

I will post more later, I just got back from school and be tired.

 

EDIT

Heh, its later ( blum.gif 5 minutes later...)

Want a single player version with source?  http://www.subspacedownloads.com/files/asteroid.zip

At first I thought you were being sarcastic and pointing me to Asteroids (like the Arcade version on the PC), but nope. Thankx, thats great. Not to mention fun...

 

After quickly skimming through the source code, I find..a .. ton..of..code (go figure, eh?). Anyways, thanks for the link. That is much appreciated, as of I am actually making a space shooter game myself. Continuum/SubSpace has started to eat away my programming time though, its just such a -*BAD WORD*- great game. I'm addicted.

 

smile.gif

 

(If anybody cares (hah yeah right), my quote game unquote is located at http://www.multi2k.net/index.php?a=databas...iew=58&catid=19 )

 

~Kanzure

Guest Kanzure
Posted
Half-Life players can modify the game code?

 

I don't think it's like that, I think its more of add on configuration code. I don't know, never modded a game blum.gif But, if SS/Continuum went down that path I'm sure it would be diffrent. Maybe more of a Continuum Compiler that compiles a game of continuum based on configuration.

Posted
Half-Life players can modify the game code?

 

I don't think it's like that, I think its more of add on configuration code. I don't know, never modded a game blum.gif But, if SS/Continuum went down that path I'm sure it would be diffrent. Maybe more of a Continuum Compiler that compiles a game of continuum based on configuration.

 

lol so you made that entire point up just to support yourself blum.gif gj :roll:

Guest Kanzure
Posted

Eh, whatever. It doesn't really matter what I say now. I know the points and whatnot about not releasing it, so..okay. smile.gif

 

(Although, a configural Continuum client would be cool. Our own help menus for tips? Our "buddy list" (as dialog)?)

 

Hmm..I must stop now, my mouse is acting up. It be humping the side of my screen...umm........

Guest Kanzure
Posted

What alias? Have I missed something? :D

 

Did anybody check it out? I know thats an older version, but what i have right now on my HD isn't anything much better..eh.

 

Back to Allegro.CC for me smile.gif

Posted

Yes, Half-Life players can indeed modify the game code.

 

Yes, modding *could* be done and total security is *not required*, but the fact is that PriitK is *-*BAD WORD*- lazy* (or he just doesn't care about it).

Posted
I think I would like to equate this community with the Matrix.. You see, everyone is always asking what the matrix is, you have a few special guys that can hack into it and do funky -*BAD WORD*- and beat everyone up, then you get the regular joe smoes that can be taken over by agents (hows that for being banned) and then youve got The One, the only guy who can actualy get to the source. So... Priit is obviously The One (or mabye an evil version of The One) and... Catid would be Morpheus or something I personaly think im Mouse, even though he died, he was cool, and he got to use the biggest guns in the movie (aside from mabye the MiniGun on the copter) :D And see its The Ones job to deal with the source, until he relizes hes just a pawn used by the system and... wait.. mabye im just a matrix fanatic whos lost his marbles ^^ ill stop now :D
Posted

Exactly like the second film.

 

I think modding would be great. Maybe we can get a list of people who would want it (or a poll) and advertise. If PriitK sees it, then maybe...

Posted
mabye im just a matrix fanatic whos lost his

 

uh...

 

http://www.metalgearctf.com/images/storage/Viper2.jpg

me --> http://www.metalgearctf.com/board/html/emoticons/hug.gif<-- kirk (Audience: AWWWWW!)

I love you.

 

...gay! blum.gif

Posted

I think the solution to this (which would require an entire rewrite of the curent code) would involve separation of the networking code and the game code. It is possible to allow users to change the graphics, movement, lvl, lvz, etc. without needing access to the source of the networking code. It would help if there was a single player interface that could be put in place of the multiplayer networking interface, to allow for testing.

 

But honestly, I think the time spent to acheive this would be better off spent on a scriptable subgame. Server side bots/scripting would be embraced by the community moreso than a scriptable or rewritable client.

Posted
A total rewrite is a nice idea; but that would take a very .. very long time. Although its a great idea and all; the only way I see this possible if somebody just freaking rewrites the game. It would take less time, because they do not have to put in the equations and formulas - thats for the configuration.
Posted

basically ya...anyone out there that's got a resume that's better than PriitK's and willing to do this for free? anyone? anyone? (long echo)

 

Considering what features have been added so far, I'm a happy camper as-is. Sure I'd like to see fast and expanded development, but... you get what you pay for! (this is also a reference for the people who are keeping track of the P2P discussion. tease.gif ) And I'm pretty peachy (now that prox is fixed - I think.)

Posted
Security is not limited to network code. Every piece of code has security features. If you had access to the ship movement code, you could adjust your speed, then send it SECURELY through the network module. You are still cheating.
Guest
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