Rifleman Posted January 7, 2005 Report Posted January 7, 2005 Link to the map was broken, so I made a simple map editor today which takes text files so I could make a similar map. Anyways, here`s a zip with the level file.. #`s refer to tiles mentioned in specialtiles.txt ( thanks goes to Kilo & Hyperspace ) Note : making maps in notepad is not good for health -RiflemanTiles.zip
»Maverick Posted January 7, 2005 Report Posted January 7, 2005 (Stupid SSME ... can't open it) Here are all the files I got from Overburns website, including a buggy map editor which can place the special tiles. (pre1.zip & pre2.zip)HappyTile.zipPlastica.zipTileReplacer.zipPre1.zipPre2.zip
Smong Posted January 8, 2005 Report Posted January 8, 2005 Here's another map editor that can handle any tile.http://toktok.sscentral.com/files/dusted-0.2.4.zip
Ewan Posted January 8, 2005 Author Report Posted January 8, 2005 Here's another map editor that can handle any tile.http://toktok.sscentral.com/files/dusted-0.2.4.zip<{POST_SNAPBACK}>In fact, that one even acknowledges tiles 241 and 242's attributes.
»Maverick Posted January 8, 2005 Report Posted January 8, 2005 wow that map editor tried to remake the subspace client. Cool
Bak Posted July 26, 2005 Report Posted July 26, 2005 Here's another map edtior that can handle any type of tile:http://rshl.org/!@#$%^&*/
Yupa Posted July 27, 2005 Report Posted July 27, 2005 I don't see anything in the update part about adding support for this stuff.
Samapico Posted July 27, 2005 Report Posted July 27, 2005 the tileset has icons at the bottom... they represent the special tiles
Bak Posted July 27, 2005 Report Posted July 27, 2005 I don't see anything in the update part about adding support for this stuff. 7-23-05 ... support for extra continuum tiles...
Samapico Posted August 3, 2005 Report Posted August 3, 2005 there is... it's the pacman tile... eats weapons
»jabjabjab Posted January 3, 2008 Report Posted January 3, 2008 (edited) I have been messing around with the warptile.. the most special of all special tiles... you can make predetermond Spots EX: W=Warptile T=Normal Solid Tile #=Anti-Brick Tile %=Wormhole TWTW WTWT A Warpblock lol you can apply this right on a Wormhole.. so the warp doesn't always have to be the spawn $$$ %------TWT--W W--TWT--------Also you can manipulate the warptile to a visible tunnel warp But can go only either Up or left... (Tile Bug)Have to put wormholes in and use Anti-Brick Tiles to keep the wormhole from warping you... but have to use the gravity to push you onto the warptile. %TTTT%TTTT%TTTT%TTTT%TTTT%TTTT%TTTT%TTTTT%T ###T ###T ###T ###T ###T ###T ###T ###TW###W###W###W###W###W###W###W###WT ###T ###T ###T ###T ###T ###T ###T ###TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT Just sharing another bug I discoverd... Get a attachable ship into the border flying up into the border... and stick acouple tiles up at top corner... and get someone to try to attach to the attachable ship... the ship pushes into the tile forcing back into the border.. but while doing that and the turret attaches... he doesnt attach to the ship but hes in turret mode where he tried to attach for aslong as the attachable ship is in border... but after a few min in the border the attachable ship can get outside and the turret will still be where he is until the attachable ship appears on the turrets screen and will automatically be on the attachable ship... like Picking up the turret. The turret can't be killed when in this... and can warp or be warped with coords. It's an interesting bug. Anyways... there you go. -JabJabJab P.S. Ships with a radius of a tile or lower won't work with the Warpbug.. yes that's what I named it. Edited January 3, 2008 by jabjabjab
Samapico Posted January 3, 2008 Report Posted January 3, 2008 Use [code ] tags to make these ASCII drawings...
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