MillenniumMan Posted October 25, 2004 Report Posted October 25, 2004 Until CNL0.10 is released (nobody, not even me knows when that is) CNL08 is being re-released, with the proper front-end so you can join games already in progress. Had to take this thing down the first time because I didn't link the join button to anything, then I ran into some personal things and everything got away from me. I'd host a game myself, but I'm currently on dialup Priorities and all...Anywho, Mabey I'll join you guys in a game sometime. Caution BTW, no guarantees are implied. If you can't move or shoot or kill someone, it's not necesarily lag, but may be the game itself. Get the game at: http://cnl.sscentral.com/CNL08.zip
MasterDrake Posted October 25, 2004 Report Posted October 25, 2004 how exactly do I install it MM? because I extracted that files and it goes into start up but it just sits at a black screen :\
MillenniumMan Posted October 25, 2004 Author Report Posted October 25, 2004 You have to unzip all the files into a single directory (default is Continuum Next Level) Select the CNL08.exe file and hit enter. Then go to the top left side of the front end where it says select a network connection and type in the IP address of the known game server you wish to join or hit escape to run a self game (Think old subspace practice level) I've just run this on both my 98se and XP machines and had no issues starting it up. Do you have directX 8 or better installed? Also, run the config.exe file to set up all your game settings (res, color depth sound quality) how exactly do I install it MM? because I extracted that files and it goes into start up but it just sits at a black screen :\<{POST_SNAPBACK}>
MasterDrake Posted October 25, 2004 Report Posted October 25, 2004 Yes I made sure I had everything up to date I have DX 9 and the last DD. I tried setting the config for low end and high end. I will try your advice when I get home cause I am at work right now so :\ I just extracted CNL on the Desktop I will try shoving it in my program files folder. I didn't try the ESC to play by myself I will try that next.
Paine Posted October 25, 2004 Report Posted October 25, 2004 works fine for me, although I have to admit, single plane flying is a !@#$%^&*.
Dav Posted October 25, 2004 Report Posted October 25, 2004 works for me, glad to hear the project is still live
The Maurauder Posted October 26, 2004 Report Posted October 26, 2004 all hail the great MilleniumMan!
The Maurauder Posted October 26, 2004 Report Posted October 26, 2004 we need to set up a time to all get on and play. someone set a time and their ip so we can create a game
Dav Posted October 26, 2004 Report Posted October 26, 2004 i dont think i can host, not on the Lan im on...
»CypherJF Posted October 26, 2004 Report Posted October 26, 2004 Keep up the good work! A better movement/aiming/targeting system will need to be implemented a while down the road...
Himura Kenshin Posted October 26, 2004 Report Posted October 26, 2004 i can host on my cable modem lately its beens uper fast. i found a weird thing you can fly throught the space station
Paine Posted October 26, 2004 Report Posted October 26, 2004 If everyone joined ?chat=CNextLevel it'd be easier for us to start a game.
MasterDrake Posted October 27, 2004 Report Posted October 27, 2004 :\ I hate you guys ;_; I can;t get the !@#$%^&*er to work
KoTD Posted October 31, 2004 Report Posted October 31, 2004 Well don't worry, as the saying goes:"If all else fails, read the directions" Btw: What are some of the IP's we can join?
KoTD Posted October 31, 2004 Report Posted October 31, 2004 hrmm could someone place a screenshot of in-game playing and show like, arrows or something to show where everything is? such as energy levels or radar? atm i have no idea what everything is or what it's for
MillenniumMan Posted November 1, 2004 Author Report Posted November 1, 2004 hrmm could someone place a screenshot of in-game playing and show like, arrows or something to show where everything is? such as energy levels or radar? atm i have no idea what everything is or what it's for<{POST_SNAPBACK}> Here's a list:1.Players list (people currently in the arena)2.Healthbar(being redone and recoded to work)3.Big !@#$%^&* spacestation(will be used as a future spawn/launchpoint)4.Scoreboard(kills, flags, greens)5.Weapons(will list amount of ammo)6.Radar(not working properly right now)7.Asteroid(Big-!@#$%^&* rock in space, and if you hit one in this game you don't just bounce off)8.Mine(You've been playing how long?)9.Missile(had heat-seekers at one point, but they kept coming back;'0)10.Bullets(Guns don't kill people, IT'S THESE LITTLE HARD THANGS!)11.Currently Occupied ship(Still haven't figured out ship switching, players will just get ships in order of entry for now)12.Your chat entry area(you type words and hit enter to send them, no alt-t or other crap, just like old SS)13.Chat receive area(You get other peoples words from here. If they call you noob shoot them and use your chat entry area to piss them off) There's a whole bunch not covered in here. Other basics1.view switching: F1 for main view F2 for rear view F3 for classic SS view. (F2 is being rewritten for 1st PPOV in !@#$%^&*pit)2.help window(!@#$%^&*ed thing covers the wholse screen for now, so it's been disabled)3.No respawning available(look at big-!@#$%^&* space station) will be available soon.4.everything else, read the readme file!
MillenniumMan Posted November 1, 2004 Author Report Posted November 1, 2004 BTW, forgot to mention. The icons, alot of HUD GFX and such are being redone and the layout is going to be improved over this one ingame screenshot. Mind you this is an example and not the finished layout, note the Xradar and player list. One player and three Xradar ships. But those are the real Xrad indicator icons for those particular shiptypes. BTW, since I couldn't find the original SS font for continuity sake, I did my best to clone it
Dav Posted November 1, 2004 Report Posted November 1, 2004 i like the look of the last screem you posted, that the newst vertion your working on?
MillenniumMan Posted November 2, 2004 Author Report Posted November 2, 2004 i like the look of the last screem you posted, that the newst vertion your working on?<{POST_SNAPBACK}> That's the layout for the HUD in the next released version. It uses old elements from subspace, continuum and CNL and a fresher interface to bring the game more up to date.
Paine Posted November 2, 2004 Report Posted November 2, 2004 reminds me a lot of the marine H.U.D. in a HL mod called "natural selection" http://www.natural-selection.org/images/m-marine3.jpg any corrolation there millenium?
MillenniumMan Posted November 3, 2004 Author Report Posted November 3, 2004 I went looking for replacement icons using google and saw the thumbnails for some quake mod. They looked cool so I figured why not. It was either those or have a contest on the board for icon/artwork creation. reminds me a lot of the marine H.U.D. in a HL mod called "natural selection" http://www.natural-selection.org/images/m-marine3.jpg any corrolation there millenium?<{POST_SNAPBACK}>
Ewan Posted November 18, 2004 Report Posted November 18, 2004 Just a little question, how do I play in something other than wb?
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