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Posted

Two problems:

 

1) When I try to place an image to right side of screen using the newest Buildlevel.exe the picture is not there when I enter zone and dl the lvz.

 

example:

Outfile=something.lvz

File=Picture.png

[objectimages]
IMAGE0=Picture.png

[screenobjects]
-200,200,IMAGE0,TopMost,EnterArena,500,0

 

That doesn't work. New Buildlevel makes the lvz with no errors, and it does contain the picture... but I can't see the image in my zone if I use the "-200" x-coordinate that is supposed to place the image at the right side of my screen. Picture appears normally at left side if I remove the minus. And yes, I had this problem with the NEW buildlevel. I got this working with the old BuildLevel(0.37) without any problems.

 

Did I do something wrong there, or is it a bug? Now to my 2nd problem...

 

 

2) Picture doesn't stay on longer than 6 minutes and 50 seconds when I set it to stay on longer.

 

Outfile=something.lvz

File=Picture.png

[objectimages]
IMAGE0=Picture.png

[screenobjects]
200,200,IMAGE0,AfterGauges,ServerControlled,100000,1

 

When I turn on the picture with "*objon 1" it stays there for almost 7 minutes, when it should stay there much longer. The time was 60000 originally, so the picture should stay on for 10 minutes, but it goes away before reaching 7 minutes even if I set it higher like 100000... and the old Buildlevel(0.37) didn't save me this time.

 

What I have done/checked:

-subgame2.exe gives no errors

-neither buildlevel gives errors

-I have restarted my computer, and redownloaded newest Buildlevel

 

These things sound so simple, yet I can't get them working... maybe I'm missing something because I'm tired. I would appreciate help.

Posted

You should try to fix your first problem by using one of the reference points that are available

 

; OutFile specifies lvz file data is written into and it is overwritten if already present
OutFile=ref.lvz

File=hotspot.bmp
File=a.bmp
File=b.bmp
File=c.bmp
File=e.bmp
File=f.bmp
File=g.bmp
File=o.bmp
File=r.bmp
File=s.bmp
File=t.bmp
File=v.bmp
File=w.bmp

[objectimages]
IMAGE0=hotspot.bmp
IMAGE1=a.bmp
IMAGE2=b.bmp
IMAGE3=c.bmp
IMAGE4=e.bmp
IMAGE5=f.bmp
IMAGE6=g.bmp
IMAGE7=o.bmp
IMAGE8=r.bmp
IMAGE9=s.bmp
IMAGE10=t.bmp
IMAGE11=v.bmp
IMAGE12=w.bmp

[screenobjects]
-2,-2,IMAGE0,TopMost,EnterArena,0,1

c-2,c-2,IMAGE0,TopMost,EnterArena,0,2
c0,c0,IMAGE3,TopMost,EnterArena,0,2

b-2,b-2,IMAGE0,TopMost,EnterArena,0,3
b-21,b-23,IMAGE2,TopMost,EnterArena,0,3

s-2,s-2,IMAGE0,TopMost,EnterArena,0,4
s0,s0,IMAGE9,TopMost,EnterArena,0,4

g-2,g-2,IMAGE0,TopMost,EnterArena,0,5
g0,g-20,IMAGE6,TopMost,EnterArena,0,5

f-2,f-2,IMAGE0,TopMost,EnterArena,0,6
f0,f0,IMAGE5,TopMost,EnterArena,0,6

e-2,e-2,IMAGE0,TopMost,EnterArena,0,7
e-10,e0,IMAGE4,TopMost,EnterArena,0,7

t-2,t-2,IMAGE0,TopMost,EnterArena,0,8
t0,t-20,IMAGE10,TopMost,EnterArena,0,8

r-2,r-2,IMAGE0,TopMost,EnterArena,0,9
r-23,r-10,IMAGE8,TopMost,EnterArena,0,9

o-2,o-2,IMAGE0,TopMost,EnterArena,0,10
o-20,o-20,IMAGE7,TopMost,EnterArena,0,10

w-2,w-2,IMAGE0,TopMost,EnterArena,0,11
w-23,w-20,IMAGE12,TopMost,EnterArena,0,11

v-2,v-2,IMAGE0,TopMost,EnterArena,0,12
v-23,v0,IMAGE11,TopMost,EnterArena,0,12

 

Dunno about second problem... maybe there is a maximum to the time a lvz can be shown?

refpoints.gif

Posted

Thanks, I'll try do that.

 

edit:

 

w00t thanks. I just used:

B-200,200,IMAGE0,TopMost,EnterArena,500,0

instead of the:

-200,200,IMAGE0,TopMost,EnterArena,500,0

...and it's the same thing. Just that this now works with new buildlevel and the lvz file size is smaller.

 

(And I thought there was no good reference point to right side of screen. I was blind.)

 

 

Still have the second problem though.

  • 2 months later...
Posted

kinda bump... but meh

 

from lvzformat.txt:

 

i12  Display Time - How long will display for, in 1/10th of a second.

 

12 bits gives you numbers up to -> 2^12 or 4096

409.6 seconds is 6.82 minutes

 

that may be why it's only displaying for about 7 minutes, a limitation of the format lvz are saved in.

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