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Spider now is fairly good, use bombs wisely. I think it could still use something to distinguish itself from other ships.

 

Javelin's negative recoil seems a bit too erratic and makes its bomb speed tremendous. Perhaps decrease it just a bit.

 

A side effect of the new bombexplodepixels setting is that the warbird's key weakness is now much larger. We're talking one-hit kills from leviathans or other bombs with shrapnel. I suggest giving it the additional 200 or 250 energy it used to have back, because no one likes being one-hit killed. On that note, you said you increased the bombexplodepixels by 50%, this seems just a bit extreme as I am getting some closebomb damage from offscreen with thor's hammers. So perhaps 30% to 40% of the original setting would be more fitting.

 

Leviathan is quite powerful now, seems to be more or less perfect at the moment.

 

Terrier seems good to go, though I wonder why its very plain regular (non-multifire) guns drain energy while not under fire with level 2 guns? I'd suggest to make them somewhat less expensive so that you may wisely elect to use regular guns instead of multifire guns.

 

Weasel seems good, though I personally find it annoying that I cannot recharge when using afterburners, which I find myself using a lot, more so than other ships. I don't know if that should be changed or not.

 

Lancaster seems to work very well.

 

Shark is really odd now, with its 2500 energy and possibly the lowest recharge any ship can have right now. That's fine, I suppose, but isn't it more of a 'newbie' ship, and thus should be more natural? (increase recharge, decrease energy, but still a bit more energy than 1200 like it was.)

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