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Subject - How to Map.

 

 

Ok, many people sometimes come into MG or Trench Wars and ask "W0W!111!1!1!!! UBER MAP, HOWE U MAEK DAT MAP!1!?!11 HOW?!?!11?!1"

 

Well, here is a little subject on how to map... by me.

 

 

How to map -

 

First what you first have to understand is to NOT make a tileset before you map. It only creates confusion.

 

Now, open a new blank map with the original tileset there. When you first start to map, you might want some pointers -

 

~ Do not tileset correctly. So like, just choose 1 tile. And always map with it, until you have completly finished your map.

But why?

- Because it saves a -*BAD WORD*-load of time and work, easy to delete.

~ Don't start off with a big base.

But why?

- Because, you do not know how to map yet do you? Plus, it really confuses everything and players do not really like big bases that take 5 minutes to get into the flag room.

 

 

Now, let's start to map.

 

1) The center of the map is always the coords - 512 512. Now, go to 512 512, and mark it with any tile.

 

2) What you have to do when you start to map, is to think of a base. Think like it's a maze with no exit, and picture that there.

 

3) When you map, start with the "outside" bit of the base you see in your head. So, let's say I want a square base, you (with the 1 selected tile and nothing else) do that square. I reccomend that you make it 2 tiles thick.

 

4) Now that you have done that, you have to make your bse playable. Don't make it a really tight base, only 2 tiles wide. Make it at least 5 or 6. So that people can actually run instead of stopping every 2 tiles. Many new zones make this mistake, and they soon regret it... Like I did.

 

5) Start you base with a maze like one. You have to leave some space for a flag room (FR) wherever. Reccomended place would be at the top right corner. Make it big so it is actually a room instead of another passage.

 

6) Now, you might want to add a few safes inside it. Make the safe only 1 tile. Reccomended place to put them are on corners, but not every corner. Too many safes - Too much trouble (Quickwin, freqhopping etc) Make sure the safe(s) are not right in the corner, make it 1 tile away from the walls.

 

Now, your done!

 

This post is just a very simple guide on how to map.

 

Some examples will be avaliable at this post when I get my new computer back (I am using a library computer ;P)

 

Any comments or questions, or, if you just want me to do your map (LAZY -*BAD WORD*-!) just contact me at - lpstvb@hotmail.com onethumb.gif

 

 

-/\/\-

Posted
Subject - How to Map.

this should be good blum.gif

Ok, many people sometimes come into MG or Trench Wars and ask "W0W!111!1!1!!! UBER MAP, HOWE U MAEK DAT MAP!1!?!11 HOW?!?!11?!1"

...AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAHAA...

 

 

 

 

...

 

 

 

 

...BAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAAHAHHA!!!

Well, here is a little subject on how to map... by me.

repe!@#$%^&*ion....cajun....cherokee nation....

How to map -

so we gathered

First what you first have to understand is to NOT make a tileset before you map. It only creates confusion.

agreed, actually...how disappointing blum.gif

Now, open a new blank map with the original tileset there. When you first start to map, you might want some pointers -

I usually prefer something even less decorated than the default. Like plain green (brightish) squares and maybe some other colors just for convenience.

~ Do not tileset correctly. So like, just choose 1 tile. And always map with it, until you have completly finished your map.

But why?

- Because it saves a -*BAD WORD*-load of time and work, easy to delete.

yar

~ Don't start off with a big base.

But why?

- Because, you do not know how to map yet do you? Plus, it really confuses everything and players do not really like big bases that take 5 minutes to get into the flag room.

I say start off with whatever you want.

Now, let's start to map.

 

1) The center of the map is always the coords - 512 512. Now, go to 512 512, and mark it with any tile.

The center of the map is NOT 512 512, however it is close. Going to 512 512 and marking is fine, just mark 511 511, 512 511, and 511 512, too. THAT is the center (as well as you can mark it with tiles, anyways).

2) What you have to do when you start to map, is to think of a base. Think like it's a maze with no exit, and picture that there.
Posted

...!@#$%^&*uming you want a base...

4) Now that you have done that, you have to make your bse playable. Don't make it a really tight base, only 2 tiles wide. Make it at least 5 or 6. So that people can actually run instead of stopping every 2 tiles. Many new zones make this mistake, and they soon regret it... Like I did.

with most settings, ya...small passages equal teh sux0r

Now, your done!

you're

This post is just a very simple guide on how to map.

...a base, anyways

Posted

Draw your map on paper first....with a pencil.

 

keep the paper and pencil with you when you go about your job/school. till you have a good idea what you wnat, then sit down in front of the computer. dont design your map totaly in ssme while you stare at it.

Posted
I thought it best to make the layout first, usaually its pretty random. Make 1/4 of the layout and copy and paste for each 1/4, and wa la you got your self a layout.
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