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Posted
reps are way to powerful and should be weakend, too many noobs and vets rely on reps to get them out of tight situations. The way how i see it is Break the Habit with -*BAD WORD*-ty reps therefore they wont use the reps as much, also if the reps are cut-down the noobs will become better players in my minds eye, thus better compe!@#$%^&*ion
Posted
No, we don't need any more on a ship, that just makes the game more crazy when people team up with repels, essentially making it impossible for the target to move. Just make them weaker, as in, less pushing speed, less time of effect, less radius of effect. Enough to make them more fair but not worthless.
Posted
I have $800k at least. That means I could do it 100 times before I'm broke. Not really that expensive to do it 5 times, and that can bring extremely lame results.
Posted

Why are we talking about bricks/shields in the REPS topic... -_-

Go back to Star_Wolf's topic to argue about that, it started there :p

 

Back on the topic of reps...

I agree with Bomook, and anything I could say on the matter would be pointless, as it is already said

Posted

It doesn't matter if I make a profit on the flag game or not. I can and would spend more on winning a flag game than my entire team would make by winning. By doing so, I can often guarantee we do win, just by throwing some shields and bricks as needed. Just because I won't make any money doesn't make it less lame.

 

As for repels: perhaps up the price of repels a bit as well, $1000 for what the offer is too good of a deal...

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