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Posted

Once again, I'm brought back here with Ninja's old idea for sharks, except, this time it's better.

The Shark shall start with only 4bty, consisting of L2 Guns and L2 Bombs

It shall have 2 "Slots", sorta like Upgrade Slots, except different, since a Shark can't have upgrades.

Instead, you can fill those two "Slots" with any item or special. Thus, you could buy yourself the standard shark, with 1 Repel and Prox, or go for something new, such as 2 bursts, or a thor and Xradar (really helpful for the newbs to have this).

And, if we take it one step farther... we can actually use that random safe in Sector 2, coordinates N7 as probably a "Shark Shop" to buy stuff for the shark, just to make things more complicated (or cheaper, if you're crazy enough to go thru the work for that).

Another suggestion was to make the shark buyable under these cir-*BAD WORD*-stances.

Any suggestions or feedback on this idea would be appreciated ^_^

Posted
Yes, why not just have everyone start with a ship that, well, doesn't suck so badly, and yet, they can upgrade it? The only drawback, I suppose, is that then most newbs will use the shark.
Posted

That's one thought, but newbs already burn their money on just a few upgrades as it is.

 

On a related note, it'd be nice to see certain inexpensive-but-effective items (repel, bounce, multi) get a significant price increase.

Posted
There has got to be a way to make prox good but not so good that it doesn't last forever. Example: very low fuse delay, or make the blast radius smaller, or make bombs weaker. Making people buy something again doesn't really make it any less 'cheap.'
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