Star_Wolf Posted September 2, 2004 Report Posted September 2, 2004 we could use the max team size increased to 15 up antideaths to 5 antideaths per ship for bloodlust sake and the prox should NOT BE TAKEN AWAY. it costs too much for that to be happening and its not THAT valable for its current settings
HypnoticKirby Posted September 2, 2004 Report Posted September 2, 2004 weee! we could use the max team size increased to 15Well,we had it to 10 or something and that was chaos. Don't think that'l come back soon. up antideaths to 5 antideaths per ship for bloodlust sake Think about the new people,It's Like 5x the ownage! and the prox should NOT BE TAKEN AWAY. it costs too much for that to be happening and its not THAT valable for its current settings 5k,Much? Eh,Score goals when 25 people are in game and then you should get around 5k easy.
rogh Posted September 2, 2004 Report Posted September 2, 2004 max team size 15? umm too much unless theres like 50 people playing. antideath? no commentpersonally I dont want prox to be taken away, I'd rather it cost 50k and last forever.
Bomook Posted September 2, 2004 Report Posted September 2, 2004 Currently as it is, a private freq's size should be no greater than just 6 or 7 people, and only with the highest populations. Like Kirby said, previously when it was 10, it was total chaos . Public freqs are still unlimited in size though. Increasing the antideath to like 5x would make it too easy to just sneak through into a base Prox's cost is very unbalanced right now. I don't think it should ever be permanent though, that would just be insanity . Its cost should be based off of the ship's total power, since before, people using a maxed bomber could easily make back that $5K before losing prox, while poorer people in weaker ships usually couldn't, making it pretty much just the weapon of the rich people. I doubt this change will occur now, but with how the new item system will work, I think the problem of prox will be fixed .
Star_Wolf Posted September 3, 2004 Author Report Posted September 3, 2004 Think about the new people,It's Like 5x the ownage! get on a vets team for balling and flagging. that adds to the make teams bigger. nice avitar kirby
HypnoticKirby Posted September 3, 2004 Report Posted September 3, 2004 Think about the new people,It's Like 5x the ownage! get on a vets team for balling and flagging. that adds to the make teams bigger. nice avitar kirby Technely(SP woo!) Hyperspace is a unfair zone,unbalanced zone.It be the truth. The more you play hyperspace,The better you get. What I'm trying to say is that having people respawn death after death 5 times makes it harder for newbs to get to locations that are protected,bases and goals for example. Normaly,If you haven't noticed,There is a low occasion of newbs on teams with vets and great players.Me, I invite anyone on who asks if I create a priv,to let newbs get the hang of basing and balling.Everyone has to start somewhere,right? The main point is: 5 antideaths just cause newbs to have more trouble with basing and balling. And about the avatar,nike gave it to me.
Star_Wolf Posted September 8, 2004 Author Report Posted September 8, 2004 i see. well, its all about the money =D but i stand by the 15 people per team. and the prox, prox should stay
nikegurl637 Posted September 9, 2004 Report Posted September 9, 2004 And about the avatar,nike gave it to me.
FunkmastaD Posted September 9, 2004 Report Posted September 9, 2004 I'm sure there is a better avatar out there But it's pretty good none the less
a n00b. Posted September 9, 2004 Report Posted September 9, 2004 I like mine... its like some fighting... koala... thing.... I think? Nevermind that, it owns.
Star_Wolf Posted September 10, 2004 Author Report Posted September 10, 2004 new one time wepon idea!!! bugger repelant! a repel fires once every 5 seconds til your dead.
Shrop Posted September 11, 2004 Report Posted September 11, 2004 noobs avatiar is the best, i would give my left toe for that
GenericLoser Posted September 11, 2004 Report Posted September 11, 2004 new one time wepon idea!!! bugger repelant! a repel fires once every 5 seconds til your dead.Bad idea. Think about invading a base with either side using it... you'd keep getting repped back, or the weapons fire would keep getting repped away.
Kilo Posted September 11, 2004 Report Posted September 11, 2004 As to the "bugger repelant," see the reps topic on this forum. To solve some of the silly shield+bw silliness going around, I was thinking there could be a "brick pack" that gave you some number of bricks (probably 3) and couldn't be combined with other one-time power ups. Thus bricks could be used more for holding people back instead of just skill-lessly shielding through a team to hit all of the lancasters, a tactic which has ended too many flag games.
a n00b. Posted September 11, 2004 Report Posted September 11, 2004 Arnk you dont know how fun that is... going around making newbs mad at you. I like brickwarping people in the center too
Star_Wolf Posted September 16, 2004 Author Report Posted September 16, 2004 i vote brick warping be illegal. its a mindless and stupid tactic. its also the most anoying.
Lanvalk Posted September 16, 2004 Report Posted September 16, 2004 It's not really mindless or stupid. Can't really brickwarp without trying, unless your opponent is dumb. Also, it's highly effective. It's just really cheap.
a n00b. Posted September 16, 2004 Report Posted September 16, 2004 star wolf-HOW ON EARTH can you enforce that rule? brickwarping isnt stupid either... keep settings the way they are now
Kilo Posted September 17, 2004 Report Posted September 17, 2004 It's only stupid when combined with shields, because lancasters cannot effectively stop themselves from being brickwarped after they use their repels. Essentially, buying shields and bricks and being close enough to the enemy lancaster when you attached is a guaranteed brickwarp, which shouldn't be the case.
FunkmastaD Posted September 17, 2004 Report Posted September 17, 2004 Hey that comes with the territoryThe main reason that bricks cost money now is that they got extremely cheap (not that I a BrickWarp enthusiast cared) so you basic have to out brick a brickwarper.Its really a simple concept too.Have a smart enough and skilled enough front line to not get shreded through, have 2 lancs if possible so that if one goes the other could be used to return, have at least one of your teammates buy bricks themselves and use them to block or warp your opponent away.
Lie Posted September 17, 2004 Report Posted September 17, 2004 and the prox should NOT BE TAKEN AWAY. it costs too much for that to be happening and its not THAT valable for its current settingsStop dying.
a n00b. Posted September 18, 2004 Report Posted September 18, 2004 The answer to not getting brickwarped is what funk said.
Lanvalk Posted September 18, 2004 Report Posted September 18, 2004 One thing many vets have done that was intelligent is to always have the Lanc have a brick or two handy for this situation. Since, y'know, the Lanc isn't supposed to die, you shouldn't worry too much about losing the brick to a death. If you do, you don't have to worry about brickwarps, you're just toast in general
Star_Wolf Posted September 19, 2004 Author Report Posted September 19, 2004 good idea lan. BTW: whered the arcade go? i really wanted to play defend your castle.
chocko_cc Posted September 22, 2004 Report Posted September 22, 2004 Jackpots have been good recently, but when they are won, people start to fade, and thus they take the ballers with them. Something to rectify this situation? And also, backstabbing doesnt help the arena much eh Lanvalk *wink wink nudge nudge* seems like I got hit heavily earlier today (for you Americans, Yesterday) but you got relatively unscathed All part of the game though....all part of it... Star_Wolf- I've been wondering the same thing. I miss the old dark sS forum colour and arcade..... dodgeball was fun =D
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