Kill9mm Posted August 10, 2004 Report Posted August 10, 2004 The green circles are the areas that must be captured. A freq must capture all the green circles to win a match. The yellow circles are spawn points; when the game starts everyone is spawned in the yellow circles closest to center; everytime after game start players are spawned in their base. Settings would stay the same, except weasels which will have to be increased in size a little so they wont fit thru 1 tiled holes. The red dot is a bot that kills any intruders that try to enter enemy spawn area. Any thoughts? http://www.axebox.com/subspace/temp/koth.gif
Yupa Posted August 10, 2004 Report Posted August 10, 2004 looks good and yes, at the very least this new little weasel must go!
Tipme Posted August 10, 2004 Report Posted August 10, 2004 awesome man Formerly known as Ricebowl.....
Yupa Posted August 11, 2004 Report Posted August 11, 2004 it looks like it'd be more suited for little army dude type graphics which would be fine considering what the zone is supposed to be based on (and the gameplay this map would bring would also be closer to that)
FIX Posted August 11, 2004 Report Posted August 11, 2004 looks nice http://www.myphotohost.com/uploads/8b70c5d6b3.jpg:: fixie / syro / creation / slobb ::
SeVeR Posted August 11, 2004 Report Posted August 11, 2004 Looks really nice and a good idea too. There are a few things that may cause a problem (although i haven't played on it): 1. The central green area looks like it'd be very difficult to defend with the spawn points close by. Stopping a team from winning the game would be very easy. 2. The central part of the map looks very thin. Is there enough space here for large battles which would certainly take place here alot? 3. Beware concentrated spawn points, if the radius is not big enough you'll get spawnkilling, mine-repping and all sorts of random firing. Anyway the map looks really hot.
🜲 Samapico Posted August 11, 2004 Report Posted August 11, 2004 Looks really nice and a good idea too. There are a few things that may cause a problem (although i haven't played on it): 1. The central green area looks like it'd be very difficult to defend with the spawn points close by. Stopping a team from winning the game would be very easy. 2. The central part of the map looks very thin. Is there enough space here for large battles which would certainly take place here alot? 3. Beware concentrated spawn points, if the radius is not big enough you'll get spawnkilling, mine-repping and all sorts of random firing. Anyway the map looks really hot.Actually, the spawn points near center are used only at game start; after it's the spawn points at each extrimity that are used... The yellow circles are spawn points; when the game starts everyone is spawned in the yellow circles closest to center; everytime after game start players are spawned in their base. And yes I would enlarge central area too for a nice battlefield http://upload.wikimedia.org/wikipedia/commons/thumb/8/88/Half-Life_Black_Mesa_logo.svg/120px-Half-Life_Black_Mesa_logo.svg.pngDCME co-developerSSCU 17th Parallel sysop
Greased_Lightning Posted August 11, 2004 Report Posted August 11, 2004 Sounds really cool but it sounds VERY similar to Desert Storm... especially when SuSE mentioned the army dude ships.... Desert storm similar (at least the map I was familiar with like a year ago): 1. Army Dude graphics2. Stationary flags held in a narrow center between bases.3. Bots in bases that automatically kill enemy. Differences... you didnt mention any ball type game although Desert Storm had a flag you had to take to a goal area... Map somewhat different... Different settings of course, and this would have the multi spawn locations rather than just base spawn... Sounds likea cool idea, its just that a VERY similar idea already exists Co-Owner of Tempest='s Soul since 1902 Ex-Staff 17th Parallel
Vile Requiem Posted August 11, 2004 Report Posted August 11, 2004 KOTH has jack and -*BAD WORD*- to do with flags, and because of that it's infinitally more flexable then anything you may have seen in SS (oh btw: it's only 1 circle at a time that is active hun...all of them would be much too much )
Yupa Posted August 11, 2004 Report Posted August 11, 2004 Sounds likea cool idea, its just that a VERY similar idea already existsDS bites and 17th has had claim to this style of play since forever.KOTH has jack and -*BAD WORD*- to do with flags, and because of that it's infinitally more flexable then anything you may have seen in SS ...? That was random.
Vile Requiem Posted August 11, 2004 Report Posted August 11, 2004 I made the concept up last August. On my birthday will be the 1 year anniversary of said idea being thought up, and it'll finally perhaps be done $
Kill9mm Posted August 11, 2004 Author Report Posted August 11, 2004 Ok the map is now a "Conquer" type of map, as opposed to "King of the Hill". And, here's a screenobject:http://axebox.com/subspace/temp/flagradar_comp.gif
The Maurauder Posted August 11, 2004 Report Posted August 11, 2004 Kill...nvm http://i5.photobucket.com/albums/y161/The_Maurauder/GotBan.bmp R E T I R E D
X`terrania Posted August 12, 2004 Report Posted August 12, 2004 Looks cool, but have you seen it in continuum?*barfs* it's all a joke.
Tipme Posted August 12, 2004 Report Posted August 12, 2004 MAUR STFU U RACIST HOMO-*BAD WORD*- Formerly known as Ricebowl.....
Kill9mm Posted August 12, 2004 Author Report Posted August 12, 2004 Need someone to tile this map. Please contact me if interested. The map may be found in your /zones/sscu 17th parallel/ folder, complex.lvl.
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