Bak Posted August 5, 2004 Report Posted August 5, 2004 http://www.rshl.org/-*BAD WORD*-/ Continuum Lvl / Ini Tool helps combine the tasks that take the longest amount of time when making maps into a simple point and click interface. It is made by Bak and 2dragons. It is in beta, so there are many features we've yet to add, but we believe it's at a point where it could prove useful to many people. Post any bugs on this thread. Update in version 1-1-05: Added eLVL region and ATTR tag support, sped up program while reducing memory usage, fixed the zooming "centering" bug, added square and squarefill tools. Fixed random bugs. Eliminated drawing scaled tiles at high zoom levels, user can now press "delete" to delete a selected map object. Will now remember position / size of window between sessions. Update in version 8-6-04: Region bugs found by Dr Brain have been fixed
Ice-demon Posted August 5, 2004 Report Posted August 5, 2004 holy -*BAD WORD*-, asome! (its not fake, it works well for a beta) zig got beat in the race
Yupa Posted August 5, 2004 Report Posted August 5, 2004 zig got beat in the race afaik they've been on this much longer than Zig - it's not a race
Bak Posted August 5, 2004 Author Report Posted August 5, 2004 ASSS (A Small Subspace Server) is made by grelminar as an open source alternative to subgame. Increasing numbers of zones are starting to use it, as there is no more need for bots. ASSS has a built in region system where in your code you can ask "is player X in region Y". Before this editor one had to get the coordinates for your region (tile x, y, width, height). Then change these to 10 bit integers where a-z = 0-26 and 1-6 is 27-31. Then you had to put that into the proper format, and finally you have a complete RGN file. None of this was do-*BAD WORD*-ented (or do-*BAD WORD*-ented in a place where one could find it easily) so you had to actually look at the code in order to get the proper format. With an easy to use interface, more generic modules for ASSS are possible, for example disabling antiwarp for players in reagion NoAnti. And now that you can create NoAnti without hassle, you have no reason not you use regions for your modules, or modules that use regions for your ASSS server. Or just stick with subgame and ignore the RGN stuff.
Ice-demon Posted August 5, 2004 Report Posted August 5, 2004 btw, i wish there was a way to erase placed lvz, i keep messing up
»ZiGNoTZaG Posted August 6, 2004 Report Posted August 6, 2004 Great work, now i can take my time hehe
Bak Posted August 6, 2004 Author Report Posted August 6, 2004 btw, i wish there was a way to erase placed lvz, i keep messing up take the LVZ selection tool, select your lvz and press the "Delete Map Object" button in the Lvz window.
Yupa Posted August 6, 2004 Report Posted August 6, 2004 I think just the delete button your keyboard should work, too.
Ice-demon Posted August 7, 2004 Report Posted August 7, 2004 Heh, I wondered what that green arrow was for. Anyway, the program works great for beta, but there are a few non lvz bugs with the windows. I know programming is tough job and that I'm in no position to request more features, but there is one thing that might be a neat innovation. Basiacly you can select a tile as a border tile for your lvz, drag and drop your image and the program will automaticaly plot tiles on the border of the image (probally rounding the pixles to 16). Then the user can simply drag the lvz around to make the fine ajusting. This really isn't necessary, but it would be a neat innovation to see. Maybe this could come out in zig's program
Bak Posted August 7, 2004 Author Report Posted August 7, 2004 eventually when you copy and paste stuff you will be able to select both tiles and lvz, so that you can make your lvz and border, select it, copy and paste it anwhere you want
Blaine0002 Posted August 7, 2004 Report Posted August 7, 2004 holey crap man! i was waitin for this..
Bak Posted August 8, 2004 Author Report Posted August 8, 2004 wow.. bugs galoreAre you missing sarcasm tags or actually have a problem? Maybe your set up isn't completely correct?
Ice-demon Posted August 8, 2004 Report Posted August 8, 2004 Its a beta ancient, got a probem? make ur own program to polt lvz . Appreciate what you have atm. Btw, love the program, i have well over 500 polts on one map so far, asome work.
G.T.O The Judge Posted August 13, 2004 Report Posted August 13, 2004 http://odyssey.doh.ru/images/mug/Mugberns.gif excellent. (for a beta)
3DWZ Posted August 14, 2004 Report Posted August 14, 2004 The biggest problem i have, is that it takes my jpg files and saves them as larger PNG files... sometimes 5x the file size.
Bak Posted August 14, 2004 Author Report Posted August 14, 2004 is that lvz size? or just as a raw image. Harddrives are by no means low on space, so it's not an issue if the lvz size is the same. JPG is a lossy format, so it wouldn't be benefitial to save everything as JPG's.
»ZiGNoTZaG Posted August 14, 2004 Report Posted August 14, 2004 depends on what your using it for, and how deep you want to go to save dl size, you certaily dont want to use a jpg for anything with text on it, and you often have to clean them up. but if your satisfied with the jpg's appearance and its saving .05k dl. per image(cuss in the end the lvz will put some pretty good compression). it adds up, believe me i know. and dl size will be your most major concern. i !@#$%^&*ure you. specialy now with such editors. ss dls so slow in the game it SUCKS. specialt when its capable of much more, but could slam the server, the servers need a feature where you can have a second machine for the downloading of the levels, on some diff connection. it forces you to switch to png? and converts and compresses your images without you having any control over it? hmmm.
fresca Posted August 14, 2004 Report Posted August 14, 2004 Looks hot. If I return to Subspace zone/arena makin will be 10x easier.
Ice-demon Posted August 16, 2004 Report Posted August 16, 2004 Yo fres, you quit dev? Its just that i havent seen you on for like weeks.
ThunderJam Posted November 10, 2004 Report Posted November 10, 2004 When i try to import a lvz...it comes up with an error message "java.jo.joEXCEPTION: CreateProcess: cmd /c [lists the lvl and lvz im trying to load] error=2" wats that about?
Bak Posted January 1, 2005 Author Report Posted January 1, 2005 Update in version 1-1-05: Added eLVL region and ATTR tag support, sped up program while reducing memory usage, fixed the zooming "centering" bug, added square and squarefill tools. Fixed random bugs. Eliminated drawing scaled tiles at high zoom levels, user can now press "delete" to delete a selected map object. Will now remember position / size of window between sessions. the IOException you're getting means that the program can't execute "cmd" off your computer. Are you using windows XP ?
Recommended Posts