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LVZ LVL RGN TILESET editor BETA! All in one!!!


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Posted

http://www.rshl.org/-*BAD WORD*-/

 

Continuum Lvl / Ini Tool helps combine the tasks that take the longest amount of time when making maps into a simple point and click interface. It is made by Bak and 2dragons.

 

It is in beta, so there are many features we've yet to add, but we believe it's at a point where it could prove useful to many people. Post any bugs on this thread.

 

Update in version 1-1-05:

Added eLVL region and ATTR tag support, sped up program while reducing memory usage, fixed the zooming "centering" bug, added square and squarefill tools. Fixed random bugs. Eliminated drawing scaled tiles at high zoom levels, user can now press "delete" to delete a selected map object. Will now remember position / size of window between sessions.

 

Update in version 8-6-04:

Region bugs found by Dr Brain have been fixed

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Posted

ASSS (A Small Subspace Server) is made by grelminar as an open source alternative to subgame. Increasing numbers of zones are starting to use it, as there is no more need for bots. ASSS has a built in region system where in your code you can ask "is player X in region Y". Before this editor one had to get the coordinates for your region (tile x, y, width, height). Then change these to 10 bit integers where a-z = 0-26 and 1-6 is 27-31. Then you had to put that into the proper format, and finally you have a complete RGN file. None of this was do-*BAD WORD*-ented (or do-*BAD WORD*-ented in a place where one could find it easily) so you had to actually look at the code in order to get the proper format. With an easy to use interface, more generic modules for ASSS are possible, for example disabling antiwarp for players in reagion NoAnti. And now that you can create NoAnti without hassle, you have no reason not you use regions for your modules, or modules that use regions for your ASSS server.

 

Or just stick with subgame and ignore the RGN stuff.

Posted
Heh, I wondered what that green arrow was for. Anyway, the program works great for beta, but there are a few non lvz bugs with the windows. I know programming is tough job and that I'm in no position to request more features, but there is one thing that might be a neat innovation. Basiacly you can select a tile as a border tile for your lvz, drag and drop your image and the program will automaticaly plot tiles on the border of the image (probally rounding the pixles to 16). Then the user can simply drag the lvz around to make the fine ajusting. This really isn't necessary, but it would be a neat innovation to see. Maybe this could come out in zig's program smile.gif
Posted

Its a beta ancient, got a probem? make ur own program to polt lvz blum.gif . Appreciate what you have atm.

 

Btw, love the program, i have well over 500 polts on one map so far, asome work.

Posted

depends on what your using it for, and how deep you want to go to save dl size, you certaily dont want to use a jpg for anything with text on it, and you often have to clean them up.

 

but if your satisfied with the jpg's appearance and its saving .05k dl. per image(cuss in the end the lvz will put some pretty good compression). it adds up, believe me i know.

 

and dl size will be your most major concern. i !@#$%^&*ure you. specialy now with such editors. ss dls so slow in the game it SUCKS. specialt when its capable of much more, but could slam the server, the servers need a feature where you can have a second machine for the downloading of the levels, on some diff connection.

 

it forces you to switch to png? and converts and compresses your images without you having any control over it? hmmm.

http://www.zignotzag.net/images/subspace/vector/VectorWhat.png

Vector What?

"Its like i always say, theres nothing an agnostic cant do if hes not sure if he believes in anything or not" ~Monty Python

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Posted

Update in version 1-1-05:

Added eLVL region and ATTR tag support, sped up program while reducing memory usage, fixed the zooming "centering" bug, added square and squarefill tools. Fixed random bugs. Eliminated drawing scaled tiles at high zoom levels, user can now press "delete" to delete a selected map object. Will now remember position / size of window between sessions.

 

the IOException you're getting means that the program can't execute "cmd" off your computer. Are you using windows XP ?

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