AoS Posted August 3, 2004 Report Posted August 3, 2004 Alright well ive made gfx and stuff but i usually keep it teh same size as the normal graphics but, ive seen some in some arenas that are huge bullets or reps and stuff, and i was wondering how do you get it bigger then the normal size? like the ships for instance, do i just Draw them bigger or do i do suttun else. Or for the repels, How do i make them smaller do i just shrink them in photoshop? please tell me
Samapico Posted August 3, 2004 Report Posted August 3, 2004 OMFG THAT SUCKS I WROTE THE COMPLETE REPLY WITH SUPER CLEAR ANSWERS WITH TIPS AND EXAMPLE AND I CLICKED ADD REPLY AND IT SAID PAGE NOT FOUND I HAVE TO START AGAIN!!!
Samapico Posted August 3, 2004 Report Posted August 3, 2004 *cools down* ... OK... I was saying... Every graphic picture is made of a certain number of frames in width and a certain number of frames in height... The ship#.bm2 files, for instance, are made of 10 frames wide per 4 frames high (total of 40 frames, 9 degrees of rotation per frame). I'm guessing each frame is about 32x32... so the picture would be (10*32) x (4*32) pixels ... 320x128 If you want to make bigger ships... let's say you need 60x80 for each frame of your ship (usually shipset's frames are square because the ship is rotated so you need the same size in X and Y).So you'll need 60pixels * 10frames wide = 600pixelsand 80pixels * 4frames high = 320 pixelsYour pic would need to be 600x320 Note that all frames of a same picture must always be all of the same size. Tip: if you're using a program that support 'layers' (like photoshop or paint shop pro), create a background layer with some kind of 'tiles' made of 2 colors (usually bright and/or colors not used in the drawing). That layer will help you place each frame of your animation correctly. Here's an example made in Paint coz I'm at work and got nothing else (suppose that each square is the same size): *selects all the text**copies the text into clipboard...*
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