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Posted

Ok, I got items to load from from MySQL. I also got item properties to load. And they all unload too!

 

I don't do anything with them yet, but this is an important step. Smooth loading and unloading is the hardest part for me to write. Once the data is all in the system, manipulating it is easy.

 

Next I'll make categories and stores load and unload.

Posted

Ok, categories and stores now load and unload. Their item lists also load and unload.

 

I started the hs_buysell module, but it has nothing more than framework so far.

 

I should get the ships to load and unload. That will be a big loading step. After that, I can start storing items to ships. This really needs to be done in parallel with the buy module. The item module comes in there somewhere too, I'm sure.

Posted

Ok, now with the basic ?buy framework created, I need to add several things:

 

?buy shipX

Some way of adding ships to the categories. Perhaps a built in "?buy ships"

Per ship items (and a way of listing it in the menu) I'm thinking "12 4 8" for an item that can go on the wb, jav, lev and shark.

 

I'd like to make the item menu slightly more compact after adding that ship specifier so that it can still be viewed on 1024x768. Maybe some kind of check for res to display a very minimalistic menu for low resolutions?

 

Some kind of "You cannot buy this item at your current location. It can be purchaced from: 'Trading Post', 'Some Other Store'. Use ?storeinfo for more information on a store."

 

?iteminfo to print out the descrption. Perhaps have a long description, and just use a short one for the menu?

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