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Posted

-*BAD WORD*-o,

 

Just afew questions.

 

I am new to making maps so here we go.

 

I have The following SW : Facts, CLE, Lvztoolkit

 

1) if i want the zone op to be able to open and close doors on the map how would this be done? It sounds simple but i cant get to grips with it.

 

2) i did have a seconed question.... but i have forgoten it.

 

thanks

 

Jim

Posted

Whats a zone op? Sysops have the *door command at their disposal. You can use the door calculator in FACTS to work out the exact value you need to toggle which group of doors open/closed.

 

Moderators rely on bots to do the job by doing the sysop stuff for them.

 

I highly recommend SSME for mapping (CLE blows).

DoCk>> it's shaped like a phallus and i live on a wart on its side

 

Hyrulian> biscuit

Hyrulian> where in Uk u from

B i s c u i t> spain

Posted
Do you want to lock it off or what? Doors were made to open and close at semi-random intervals. The *door command forces it into a set position.

DoCk>> it's shaped like a phallus and i live on a wart on its side

 

Hyrulian> biscuit

Hyrulian> where in Uk u from

B i s c u i t> spain

Posted

in the .cfg file it has a tag with

 

doormode=-2

 

if the -2 figure is changed to somin else then would that help.

 

the *door command dont seem to work am i doing somin wrong?

Posted
heh, ekted the helpity helper dude

All right, they're on our left, they're on our right, they're in front of us, they're behind us... they can't get away this time.

 

- Lieutenant General Lewis B. "Chesty" Puller (when surrounded by 8 enemy divisions)

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