KoTD Posted July 21, 2004 Report Posted July 21, 2004 Well i knew the reset would be soon, so i come in to day and find Dr Brain wiped the scores. first thing i notice was that Choose Profile (door) already had maxed his WB. i found that strange that in 1 day you can earn 500k o.O so later on he said he socred 91 goals and playing further the game was all 1-sided. all the vets were on 1 team and were balling to get filthy rich while the rest of the zone was sitting in the poor house. something needs to be done about vets teaming up.
BlueC Posted July 21, 2004 Report Posted July 21, 2004 It's the facts of life. There will always be greedy evil lame dumb-!@#$%^&*es. This is what the staff wanted. They are one of them too. If you don't like it you just leave. Angery or happy. 1) decrease prox2) No private freqs
Darkflare Posted July 21, 2004 Report Posted July 21, 2004 a priv freq started balling early and fast. thats the entire reason. at the beginning, they had almost no opposition for goals worth like 4k. then, when people started trying, they were already more upgraded.
Lanvalk Posted July 21, 2004 Report Posted July 21, 2004 Having been one of the people on that freq, initially, we had quite much opposition. We had a few cloakers against us, while some of us were still sharks. I suppose that after I left, opposition to us probably lowered.
Darkflare Posted July 21, 2004 Report Posted July 21, 2004 ok so i was slightly wrong. they did have opposition but i dont see how you could get cloakers THAT early. maybe later when you were getting ready to leave? but by then, by look of scores it would seem that freq already aquired quite a sum of money more than the others. when you left, i joined the freq and they had at least double the amount of money i had.
Dav Posted July 21, 2004 Report Posted July 21, 2004 its always hard to get started after a reset, in HS as in real life knowing the "right people" can often be a major catylist for sucsess.
EdTheInvincible Posted July 21, 2004 Report Posted July 21, 2004 The problem is with the goals. It is too easy to guard them now, while in the previous goal you could break through a team of 5 if you were lucky.The goal prize is too high as well. As soon as 25+ people are in the zone, the goal prize becomes more than 5k which is too much. My suggestion is that you should put a cap on it so it's limited at say, 3k per goal, so people don't get filthy rich by just scoring goals and doing no killing or flagging.
Bomook Posted July 21, 2004 Report Posted July 21, 2004 Yeah, the terribly unbalanced goal formula has been a problem for a while. At high populations, goals could be worth over $4000 (which is an insane amount anyways), and nobody even bothers with flagging at that point. This came out to be especially vicious just after the reset. On another note, with lower populations, scoring isn't even worth it, which is one major thing that keeps the low populations down. BlueC's idea of no private freqs is actually a pretty good one (especially if applied just after a reset, for maybe a week or so). This would eliminate any teams that dominate the rest of the arena, causing money to be earned at about the same rate for more people, allowing everyone to get about an equal start. Having a day of the week with no private freqs would still allow newbies who join in later on to have a better chance at starting up as well.
KoTD Posted July 21, 2004 Author Report Posted July 21, 2004 It's the facts of life. There will always be greedy evil lame dumb-!@#$%^&*es. This is what the staff wanted. They are one of them too. If you don't like it you just leave. Angery or happy. 1) decrease prox2) No private freqsi am thinking about leaving. well, maybe i shouldnt complain more, but we happen to be forgeting the main purpose of the zone: to have fun and not get carried away by jackpots, balling, and kicking everyones -*BAD WORD*-
Animate Dreams Posted July 21, 2004 Report Posted July 21, 2004 Ugh, complaining again? I don't flag, so I never get on the good flagging freqs. If I get on a good balling freq, it's because it's a public one. I still manage to max ships. I'm halfway there with my WB after only a few hours on HS. Sure, it's easier if you know people and get on the good freqs, but you can't complain about it because if you can't get the cash it's still skill related. I certainly don't have any problem. As the matter of fact, last round, before I ever bought a ship I had over 700K by 1 btying with a WB. Getting money is fairly easy, and while taking on the 50 bty ships with your 1 bty isn't easy, it IS easy enough to add a few upgrades that help a LOT. Everyone always complains, and it makes you look dumb. Do yourself a favor and quit complaining.
Kilo Posted July 21, 2004 Report Posted July 21, 2004 Anyway, now that the reset is said and done (though sooner than I would have guessed), it is quite clear that goal formula needs modification such that instead of a quadratic equation, you have something more like a square-root function, so that with higher and higher populations, the goal rewards will increase only slightly. I'm fairly certain this is only possible by modifying the soccer module, if it's possbile at out.Anyway, if the soccer rewards were fixed like that, it would make flagging more popular in general, without making balling completely worthless. In my opinion, of course. As for prox, it seems annoying to have l3 bombs have so much prox, but there's no avoiding it without screwing over lower level bombs out of having any prox at all. Prox for level 3 bombs and prox for level 1 bombs costs the same, also, unfortunately.
chocko_cc Posted July 22, 2004 Report Posted July 22, 2004 I don't flag, so I never get on the good flagging freqs. If I get on a good balling freq, it's because it's a public one.I get the same kind of attention as you do ani, Not much. Although i'm not there when its peak population times on HS, so the amount of money that flows in for me is less, thus, I am less skilled playing with less people and less money means i get nowhere. But I still manage, soldier on, and haven't complained about the balling reward being to high (or have i?), but only to occasionally beg for that much needed money. My Two Cents... In my opinion about the freq numbers, its simply too high, as 5 per team is a little too much, usually when i come on peak pop. time every saturday, there's about 6 "elite" people, 5 on one team either balling or flagging and one usually soloing. And thats all, the rest left to novices, begginers and absolute newbs. Usually they dominate the game for their time, and when it comes to balling usually shut down the compe!@#$%^&*ion because of their knowledge of the game, their experience and the amount of effort they have put in to have the best ship possible. Say, if there was 3 per team, if that was possible that is, then the "elite" people would/could be up against the "elite" people, and/or the most of the compe!@#$%^&*ion for balling would be more even, it would be easier for soloists or other novice/newbie/beginners teams to take the "elites" on if there weren't so many of them on the same team. Or just simply fix the goaling formula, i would say fix it so that the formula rewards don't raise too much for when there is say 30 people on, $1k-$2k is decent enough, and if the elite freq is as elite as they are, they should cope. Comapre the goal forumla to the jp, in comparison, when there's 30 people playing at a time and goals are high, JP doesnt get much attention, so you should fix it so that both are evenly balanced...
EdTheInvincible Posted July 22, 2004 Report Posted July 22, 2004 One problem with 3 person private teams is that public freqs aren't limited. So when there are many people on, a public freq of 8 can easily wipe out an elite priv freq in seconds, thus enforcing everyone to play on pub freqs, which is not what you want. Or is it?
chocko_cc Posted July 22, 2004 Report Posted July 22, 2004 Yeah, but public freq usually limits at 5, its when pub 0 and 1 are full that if you get out of spec you'll end up unbalancing the teams... but i guess there goes my idea down the drain.
Darkflare Posted July 22, 2004 Report Posted July 22, 2004 err its set so there are 2 pubs freqs. people keep going into freq 0 and 1
EdTheInvincible Posted July 22, 2004 Report Posted July 22, 2004 he means unbalancing priv vs pub freqs...
NinjaMantis Posted July 22, 2004 Report Posted July 22, 2004 I myself find 5 people to be the perfect number. A group of 5 slightly less skilled players still stands a chance against them, and a soloing "elite" is also capable of byp!@#$%^&*ing 5 "elites", unlike when the freq size was 8. I should know, byp!@#$%^&*ing 5 people isn't as hard as it seems. It's quite fun, actually.As for people who are more than slightly less skilled than "elites", there's always having 10 or so of them piling on to them thanks to the limitlessness of public freqs.
Kilo Posted July 22, 2004 Report Posted July 22, 2004 One problem with 3 person private teams is that public freqs aren't limited. So when there are many people on, a public freq of 8 can easily wipe out an elite priv freq in seconds, thus enforcing everyone to play on pub freqs, which is not what you want. Or is it? <_< This is why there should be more public frequencies by default, so that 0 and 1 don't fill up to 13 people each like they have in the past.
NinjaMantis Posted July 22, 2004 Report Posted July 22, 2004 There used to be 3 pub freqs, 0000, 0001, and 0002. Whatever DID happen to pub 0002, anyway?
Bomook Posted July 22, 2004 Report Posted July 22, 2004 I took it out back when we had relatively low population. Having pub freqs of about 3 players each was redundant, and it made it even harders for newbs to organize.
chocko_cc Posted July 23, 2004 Report Posted July 23, 2004 Yea but these days newbs dont even know how to get out of the center, so i dont know if a) basing or balling is possible for them.
Dav Posted July 26, 2004 Report Posted July 26, 2004 bring back hypertunnels and doors to sectors, that used to be great.
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