Dr Brain Posted July 14, 2004 Report Posted July 14, 2004 Ok, I added some mysql tables and updated the old ones. I still have to modify the hs_players table for tracking money types. I haven't decided if I want to do it with a total money field and a few reference fields, or if I should have ASSS combine all the fields on the fly. I'm leaning toward the latter. I still have to test some of the money commands, and get Items, Stores and Categories to load. Once those load, I can make ship hulls and ship items load. Then all sorts of ascessory commands need to be made, like ?shipstatus and ?ships. ?iteminfo and other new commands will be added as well. After that, I can make buy menus and buying ships. Ship items come after that. Onetimes can be added later. The ship spawner is gonna be tricky, but it could be worse. A combination of prizes and custom settings packets will be employed. A simple freq manager will be easy to add. It can copy fm_normal to start with, and have added code for enforcing ship hulls. Later, a named team module can be added complete with password protection and team ownership. Some point along the way, hs_map needs to start handling all the region requests for the modules. The stores reference regions, so it will have to be finished about the same time as when I start adding buying items.
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