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Posted

WARNING: text includes poor attempts of joking and making fun of serius things in general, if you have no sense of humour, or hate me just by reading this text or love pot-smoking squirrels, i suggest you, not to continue onwards but to go Here, or exit the IE completely and go home.

 

 

 

 

 

 

Again today some guy took the flags and then ran to safe to "buy shields", he got shot and won the jackpot by "Legal quickwin", okok... you should modify the rule "Quickwins are illegal, no exceptions and no buts". Ok, what if guy wants go buy shields?... There are 2 market areas in center, just make other unsafe by getting rid of safe zones in there and making it only sell super/shield/"resupply?" thus making "accidental quickwins" never happen.

Also you should make shrapnels little less damaging, what do they deal now? 400? 10 shrapnels and nothing lives, thought 1 weasel can shoot ~25 shrapnels, not mentioning the caps.

And yet again, someone says the f-word in public chat and like 500 wannabemod players start to yell "language!!", even if there are mods online...just let they give the player warn when they feel that it's correct and leave the languages in your mouth, it's not reason to treat people like just cause they cursed...

Buyable thing that seals the catapult usage from certain player for certain time, IF the target player has flags. Yes cataflagging is illegal, but there are "I'm-not-cataflagging-i'm-warping-to-another-sector-and-staying-there-for-10-seconds-and-then-warping-again-ppl"...

Also, if possible, if players buys this thing for , Flagtrack system, he gets message like this " with has used cata to get sector X> everytime player with flags uses cata, thought forcing people to go in the bases and flag instead of running-and-hiding and hoping he doesn't hit anything more dangerous than a worm on his way to catapult. (NOTE: this doesn't make running IMPOSSIBLE, it just makes it HARDER...Yes, that means YOU! can still run)

Somwopiyf - system is lame (Sharing the money with other people in your freq) It encourages to 1. Hide the flags, (too much open space in the sectors, imo) 2. Go to private. 3. Wait until jp is over 100k 4. take flags and run like zebra with 17 pot-smoking albino squirrels in its pants....

Thus Causing 1. Teamplay is unprofitable, no teams (you can't say 2 player freq a team, they're called "Bunch of ppl") 2. "newbs" are not welcome to freq..ever, never, not, non, ei ,nej , nain comprendo? and finally 3. annoying-lame!@#$%^&*-whiner-morons-who-don't-know-a-crap... like me, will start posting annoying threads like this.

Posted
Quickwins are illegal' date=' no exceptions and no buts[/quote']

I agree largely with that. Currently, in terms of stores, there is no way of differentiating between whether someone wants to buy items or whether he's quickwinning. And the current rule !@#$%^&*umes that we can tell the difference. Would carriers being pursuited who simply "decide" to buy an item and enter a safety zone and quick win, or carriers who fly into a safety zone and "decide" to shop around for the duration of the flag game be cons!@#$%^&*uted as "legal quick wins"?

 

you don't have to be in the safety zone part of a store to buy stuff blum.gif . Currently, I think people with all of the flags should not be going to stores/safety zones. If people really want to buy something, then they should make it their business to stay out of the safety zone when buying (it should not be the other players' business to make sure that their weapons do not hit the flag carrier).

I think there are a number of solutions to this:

  • Have a rule against going to any safety zones when you have all of the flags.
  • Make hitting someone in a safe zone neut their flags rather than drop them.
  • Increase the delay between a flag drop and winning, so that if someone does "accidentally" get shot, then it will be just as easy for pursuers to pick up those flags.
  • With the new modules, make the buy area of a "store" larger, so that if flag carriers do want to buy things, they can do it with more ease while still avoiding being in a safety zone.

Posted
So, it isn't not possible to Remove the safe tiles in the map and remain it so that you can still use ?buy command, Even if you're not in the safe zone?
Posted
it is possible, but I doubt it will ever be implemented; the reason being that it would be almost impossible for newbies to buy any items (and a big pain even for veterans). Maybe a similar idea to what you're stating will be added into the new hyperspace, but stores will always have safety zones.
Posted

Ok, this doesn't make any sense anymore...

 

but what i meant, was to get rid fo only 1 market area's Safety, only 1, and make it sell only super/shield/reload. one unsafe market only sells super/shields/reloads NOTE: others remain normal. And going to safety is illegall, but you can still go buy the shields in the unsafe store, which only sells super/shields/reload, when other markets have safety and sell all stuff. With macro that Buying is done fast

Posted
There are easier ways of avoiding ppl and not dying then getting shields (or cata flagging for that matter) and the new flag dropping for 10 seconds is an awsome idea, especially when someone running doesnt know about it :angry:
Posted

More General whining:

 

If you have not yet noticed, when the flag game is finished a lot of people will leave. Some of the flaggers will leave, because the starting jp is so pathetic, so some of the ballers will leave, because balling yelds like 20$ money this calls for fighters levaing, because there is no one to kill. So we have 19 player game and flag game gets over and we get 3 spectators and 1 guy who is afk in safe. Maybe if the starting jp would be like 5k it would be more interesting to try to get the flags and defend them, insted of getting the flags and hide them somewhere and come back hour later to see if the jp has risen anywhere.

Maybe a little rise to 4-8 players ball game also, would tag them to play instead of leaving, and if some ballers play, the zone population would maybe get healthy enought for flag game. Don't you check the population before you enter and if it's too low you go to play your other games, why is that?. Low population is clear sign of 1- More than half of the people are in spec, 2- Jp is low, 3- goal price is low, 4- generally boring...Althought some of the people try to be afk in spec to get some population number, but there must be players too <_<

Posted
I think that when a person is shot in a safe (if it can be done) the flags should drop as though neuted, and both (or all) teams can pick the flags up. It is still quite possible to quick-win (King Killer did it today <_< ) , all it takes is 2 ships with three reps to keep ships away for 10 seconds.
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