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Posted

Yeah somethings I'm sure are being worked out as I'm typing this but these are just a few things that need to be looked at.

 

Jav, spid and weasel seem to be the lamers ship of choice now.

 

Jav for the obvious no-aim prox bombing and such

Spid for its endless bullet streams

And Weasel for its emp+prox+l3bomb+lots of high dmg shraps+no closebomb dmg combo.

 

My suggestions is to increase the damage of a direct bomb hit on the Jav but reduce the damage on a proxed hit.

Spid's ROF should actually go up more, but have more of an energy drain attached to it, this might make it more lame if it sneaks up on you but if the attack fails its easy to pick off.

Weasel needs to be damaged when closebombed and increase the time of the EMP.

 

But in general for all ships Shrapnel dmg needs to drop a notch

Maybe an average dmg of 300 instead of 500 considering 3 lancs sitting in base 2 can hold off a LOT of people by just shrap bombing them.

 

Also with these changes to balance things out shield life might need to decrease if possible, and the Super time needs to get a better average, no more 8 second supers, but none that last 200 seconds+. Something around 100-150 should be fine.

 

Anymore suggestions post away

The more the light shines through me

I pretend to close my eyes.

The more the dark consumes me

I pretend I'm burning bright.

Posted
My suggestions is to increase the damage of a direct bomb hit on the Jav but reduce the damage on a proxed hit.
it's easy to increase direct bomb damage' date=' but impossible to reduce damage just from a proxed hit. Originally, the shrapnel was reduced (though the direct bomb damage increased) to reduce the m!@#$%^&*-killing power of the javelin. I am thinking about making the energy cost increments higher, so lower level bombs cost very little energy, while higher level bombs cost much more.

 

Spid's ROF should actually go up more' date=' but have more of an energy drain attached to it, this might make it more lame[/quote']that is an interesting change, and I suppose experimenting wouldn't hurt blum.gif

 

Weasel needs to be damaged when closebombed and increase the time of the EMP.
Continuum physics makes both of those changes impossible without making weasel bombs also deal extreme damage and have a very long EMP freeze time in general. I think the main reason the weasel is cheap is because shrapnel itself has been strengthened. And the only reason weasel bombs deal so little closebomb damage is because they deal 1/10 of normal bomb damage. I intentionally decreased direct weasel bomb damage for the sake of basing (when enemies repel weasel mines' date=' they won't tk half your freq anymore).

 

But in general for all ships Shrapnel dmg needs to drop a notch

Maybe an average dmg of 300 instead of 500 considering 3 lancs sitting in base 2 can hold off a LOT of people by just shrap bombing them.

yeah, this can be done, and I think it will solve the weasel problem as well.

 

Also with these changes to balance things out shield life might need to decrease if possible' date=' and the Super time needs to get a better average, no more 8 second supers, but none that last 200 seconds+. Something around 100-150 should be fine.[/quote']unfortunately, this also is impossible to implement with settings.
Posted

Well its the thought and attempt that counts smile.gif

Now people can stop complaining to me lol

The more the light shines through me

I pretend to close my eyes.

The more the dark consumes me

I pretend I'm burning bright.

Posted

well, the shrap dmg DEFENITLY NEEDS TO BE LOWERED massIVELY!

 

a shielded terr lasts no more than 5 secs in a base that has shraps flying in it

"I'd rather die hated for who I am, than loved for who I am not."

-Kurt Cobain

Posted
That would probably make problems worse. Only rich veterans would be able to afford the shrapnel, and they'd just slaughter the people who can't afford it that way. blum.gif
Posted
Shark is a really good ship without prox too. If you REALLY want prox, you can get it with the current sets as well, along with bursts, thors, etc. Maxed sharks pwn blum.gif

next person to message me about a reset... and i'll reset -Dr Brain

Sushi Bric> yup

cyanyde> heh

Lanvalk> I'm tempted to message Doc just to trigger one...

ok... that's it... blame picano -Dr Brain

Please Stand By. Zone going down for less than 15 seconds.

The server is shutting down now!

picano2.0> o.O

WARNING: Disconnected from server

Posted
cheats

_UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA___

_UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA__

_UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA_

_UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA_

__UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AA

J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

Posted
lag coma..

next person to message me about a reset... and i'll reset -Dr Brain

Sushi Bric> yup

cyanyde> heh

Lanvalk> I'm tempted to message Doc just to trigger one...

ok... that's it... blame picano -Dr Brain

Please Stand By. Zone going down for less than 15 seconds.

The server is shutting down now!

picano2.0> o.O

WARNING: Disconnected from server

Posted

isnt cheating illigal?

But i have seen bomook fly around with super sharks that are like, 100 bty

 

:muhah:

"I'd rather die hated for who I am, than loved for who I am not."

-Kurt Cobain

Posted

Ed would be cheating to get that

Mook would be abusing to get that

See there is a difference

The more the light shines through me

I pretend to close my eyes.

The more the dark consumes me

I pretend I'm burning bright.

Posted
If we wanted to talk about shark suggestions, I'll just bring up that small thing from my old post back in the "Sharks" topic I made...

Hypnotic Kirby, '04!

 

Wargh> <looks at a pizza (meatlovers) and stops...>

Wargh> <sees the rocket and runs>

Wargh> <with the pizza :p>

 

Celestial.> what ship is best as a 1bnty?

NinjaMantis> None

flying man> ship0

B-assman> 9

FireFox13> ship9

Therm> sigh

Celestial.> ROFL

Posted
Ed would be cheating to get that

Mook would be abusing to get that

See there is a difference

both still lame.

 

It may be good if the shark could be upgrded to a max ship, or 10 choice upgrades added to help the newvbies get a start.

SSCC Desert Storm Owner
SSforum Admin

Posted

A few notes.. if Spider's RoF was increased but energy cost was increased with it, it would just mean super (which vets can easily afford) would just be even more cheap.

 

I'm not sure what the setting is for inactive shrap damage, but it seems to be really high. If you get a direct hit (or very close hit) with a shrap-filled bomb, and the inactive shrap damage setting is too high, then it can deal enormous amounts of damage.

 

In my opinion, something to try would just be to decrease the amount of shrapnel all of the ships have by about 50%, and possible lower the shrap life time (I think this is the same as bullet's life time, not sure) so that bases can't be overwhelmed with shrap without an effort from several people. Right now, one lancaster or weasel can do more than enough damage to enough team in certain bases.

Posted

Having done some work with ship settings before, I can tell you that bullet time and shrap time are independent of each other. Thus, lower shrap life would be a pretty good thing. I still think the damage should be lowered, though.

Keep the spider the way it is! It works perfectly for me now, and it'll STAY that way, dammit! Don't be messin' with my ship!

Hypnotic Kirby, '04!

 

Wargh> <looks at a pizza (meatlovers) and stops...>

Wargh> <sees the rocket and runs>

Wargh> <with the pizza :p>

 

Celestial.> what ship is best as a 1bnty?

NinjaMantis> None

flying man> ship0

B-assman> 9

FireFox13> ship9

Therm> sigh

Celestial.> ROFL

Posted
Well, i know shrapnel damage is a percentage of the equivalent level bullet damage. So, they're essentially bullets that spawn from bombs. So that's why I made that !@#$%^&*umption. However, if shrapnel life time can be decreased without bullet's life time being decreased, that would significantly and fairly nerf shrapnel.
Posted
Shrapnel was the counter to burst weakening, not brick changes. Plus, I don't mind the new bricks. They make my solo destruction runs much more profitable.

Hypnotic Kirby, '04!

 

Wargh> <looks at a pizza (meatlovers) and stops...>

Wargh> <sees the rocket and runs>

Wargh> <with the pizza :p>

 

Celestial.> what ship is best as a 1bnty?

NinjaMantis> None

flying man> ship0

B-assman> 9

FireFox13> ship9

Therm> sigh

Celestial.> ROFL

Posted
Shrap is just fine, if you want to overcome it buy shields and stop -*BAD WORD*-ing.

http://img.photobucket.com/albums/v166/ktthesleepybunny/LOLSIG.gif

http://i21.photobucket.com/albums/b255/JoshDyamond/molewhack.png

Posted
I didn't complain, if you read my posts. We only made suggestions to make it more cheaper to byp!@#$%^&*, because not everyone has tons of money to waste, scar. Cripes, all these posts of yours that I read just scream "I'm a moron, listen to me!" You're the one complaining about Doc's changes, we're just helping suggest more balancing methods.

Hypnotic Kirby, '04!

 

Wargh> <looks at a pizza (meatlovers) and stops...>

Wargh> <sees the rocket and runs>

Wargh> <with the pizza :p>

 

Celestial.> what ship is best as a 1bnty?

NinjaMantis> None

flying man> ship0

B-assman> 9

FireFox13> ship9

Therm> sigh

Celestial.> ROFL

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