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Posted

Going through the settings several times, I know there is a setting for how much thrust and speed is penalized for holding the flag/ball. Why not increase this to make it harder to run around?

 

--arnk dylie

Posted
ah, there already is a slight penalty to thrust and speed (mostly speed though) when holding flags/powerball. Currently, the problem with it is that this small penalty is negligible on a warbird or other upgraded ship. I was reluctant to increase it because on slower, or unupgraded ships, the penalty would've been extreme, making it even more difficult than it already is for newbies to try and score goals :unsure: . It probably wouldn't be too bad to further increase this penalty just a little bit, though.
Posted
Well, extreme isn't necessarily bad. Powerballs, last I checked, don't need to use the flag bonuses/penalites, so it's conceivable to see the thrust/speed penalty increased significantly to eliminate running, at the expense of having powerballs no longer penalizing speed/thrust and not upgrading guns/bombs.
Posted

ah, that's one of the best ideas I've heard in a while lol smile.gif

 

yeah, it is possible to remove the flag effects from powerballs, and it would probably be better that way, too.

Posted

Then you get tons of alternate accounts to get you tons of easy money, scar. Duh.

 

Ooh, now powerballs don't use flag settings. My idea dominates HS! :ph34r:

Posted

Less than 1% of those who enter HS are veterans.

That would be me, and whoever by chance.

The rest of you are newbies.

 

Now, what you were talking of is beginners and adapted players.

Those who are novice, and those with experience in the zone.

 

But make no mistake, aside me and whoever else a person or two who together we make this less than a percent of those who entered HS are subspace newbies (that means YOU).

Posted

Well... that why there are the Elites, the ancient ones that stalks all of subspace just to smite their inferiors. Thats about all they do now a days...

 

It will be closer to .75% Elites then. theres like 200 ppl in db.

 

*shrugs*

Posted

With the introduction of such a novel item as thor storm, another annoyance have yet agian surfaced. Perhaps this is really hindsight. :unsure:

 

The proximity of thors and the jav's bomb should be reduced.

Posted

If the prox setting is anymore than 2, it should be reduced, because $5k for 20 deaths DOES make javs cheap with an overload on prox. Thor-storm is balanced because even though it is annoying to have an area bombed to oblivion constantly, the thor-stormer is unprotected, can't buy shields, so you just go in with a super spider or such to solve your problem.

 

On a technical note: there is one proximity setting for all bombs. Thors count as level 4 proximity bombs when determining area-of-effect and proximity. If the prox of some ships could be decreased while others remained the same, that might be good, but it just can't happen. In my opinion, bouncing bomb damage percentage needs to be reduced from whatever it is to 1000.

Posted
Thor-storm is balanced because even though it is annoying to have an area bombed to oblivion constantly, the thor-stormer is unprotected, can't buy shields, so you just go in with a super spider or such to solve your problem.

you don't read, do you?

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