Guest Zhou Yu Posted August 30, 2003 Report Posted August 30, 2003 Shankys server doesn't help on this one. I'm using SSME and used the flag tile. But when I go into my map the flags aren't where I put them and they appear randomly near the center. BTW my map is Tactical Warfare check it out it'll be done soon.
ExplodyThingy Posted August 30, 2003 Report Posted August 30, 2003 Open p the settings file and make it into a turf game. The default is flagging, and spawns flags randomly regardless of where and how many of them are made on the map. Also make sure to set the max flag count to as many flags are on the map.
Yupa Posted August 30, 2003 Report Posted August 30, 2003 flag:flagmode=2flag:maxflags=(like splody said, at least however many flags you will be using)flag:carryflags=0 (if you do not want people to be able to pick up your stationary flags)
shazbot Posted August 30, 2003 Report Posted August 30, 2003 I think what akai is trying to say is : flag:flagmode=2 flag:maxflags=(like splody said, at least however many flags you will be using) flag:carryflags=0 (if you do not want people to be able to pick up your stationary flags)
ExplodyThingy Posted August 30, 2003 Report Posted August 30, 2003 JC gets a cookie for explaining it clearer.
Darkflare Posted August 30, 2003 Report Posted August 30, 2003 JC gets a cookie for explaining it clearer. more clearly*
»SOS Posted August 30, 2003 Report Posted August 30, 2003 Maxflags and carryflags can be ignored if flagmode is 2.Common sense, people
madhaha Posted August 30, 2003 Report Posted August 30, 2003 Not true. You can make it so that you can pick up turf flags if carryflags is enabled (good for some events). No idea what happens if your maxflags is too low.
madhaha Posted August 30, 2003 Report Posted August 30, 2003 Try it SOS, you'll find that it places flags at the turf points and you can still pick them up. I've done it
Yupa Posted August 30, 2003 Report Posted August 30, 2003 yup - it makes perfect sense...well, maybe not since settings in this game are usually just the opposite of sensible
»SOS Posted August 30, 2003 Report Posted August 30, 2003 Woah, it does work.Must be a newer thing... I'm sure I would have noticed this back when I was doing zoning, I think I tried just about everything. -*BAD WORD*-, this could be a really neat style of flagging.
Yupa Posted August 30, 2003 Report Posted August 30, 2003 ya who knows maybe it's another change nobody was told about and ya, it could be fun especially with a *flagreset here and there
Guest Zhou Yu Posted August 30, 2003 Report Posted August 30, 2003 Thank you everyone! Now my zone will actually be playable! One more question, though. How do you set which greens appear?
Yupa Posted August 30, 2003 Report Posted August 30, 2003 [prizeweight] section if you set a prizeweight set to 0, that prize will not appear the higher the prizeweight in relation to the other prizeweights, the more likely that prize will appear ie - the more likely a prize will give THAT specific prize
»SOS Posted August 30, 2003 Report Posted August 30, 2003 Very interesting. When the flags are supposed to be dropped, they reset back to the turf positions, changing owner if needed.
Fluffy White Bunny Posted August 30, 2003 Report Posted August 30, 2003 Correct me if im wrong, but isnt this what metal gear does?
Guest Zhou Yu Posted September 1, 2003 Report Posted September 1, 2003 Got another question. How do you make it so the red bullets do less damage than the blue bullets, because in my map they end up doing the same damage, or the red bullets do more. I want the blue bullets to kill in one hit, which they do, and I want the red bullets to be used like the spider in Trench Wars. How do I do this?
Yupa Posted September 1, 2003 Report Posted September 1, 2003 Bullet:BulletDamageLevel:::Maximum amount of damage that a L1 bullet will cause. Formula; damage = squareroot(rand# * (max damage^2 + 1))Bullet:BulletDamageUpgrade:::Amount of extra damage each bullet level will cause
Guest Zhou Yu Posted September 1, 2003 Report Posted September 1, 2003 Wow. I never would've guessed that. You've saved my zone! Thank you!
Yupa Posted September 1, 2003 Report Posted September 1, 2003 so akia saved his zone twice? he only said it once as far as I know
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