Tascar Posted June 24, 2004 Report Posted June 24, 2004 Ok, I don't know how many of you really care about making your own tileset, but I thought I would p!@#$%^&* along some of my tricks that I use. The first one, and one of the most important (which Bargeld helped me figure out) was creation of an adaptive colorset. What does that mean? Well, have you ever noticed that when you make tiles in a program like Photoshop the tiles don't look the same in the game. That's because the game uses a standard 256 color pallete. When you create a Photoshop tile it might have well over 256 colors. So, how do you get around this. Well if you're like me, I tend to bias a tileset to one predominant color. So I take a blend of that color: open a new Photoshop file, create a blend in your color(s) of choice, Index Color, and set it to Local Adaptive. This will give you the richest blend of colors for your tileset. Save that file as a bmp and scale it down to 304x160. The second tip for you is this. Generate several copies of your main tiles so you have a blended look in your lvl. What I mean is this: take a look at the default tileset provided when you open SSME. You see how there are many similar tiles? Some of those tiles have bomb holes, or nicks and scratches. Well, I believe that was done so you can break up the monotany of using one tile all the time. So, what I encourage you to do is this: figure out what your main tiles will be, then create duplicates with subtle changes such as bomb markings, shadows, etc. When you go to tile a lvl, you can use both tiles to break up the monotany a little. Hope this was useful.
»SOS Posted June 24, 2004 Report Posted June 24, 2004 Know that Continuum will convert the adapted palette and any other palette into its own when in 8-bit mode, so you will not get the exact colours. If your palette has 50 shades of blue, Continuum will still use the 5-6 it has as default.This is all for 8-bit mode only. Also, you can just use a 16/24/32 bit tileset if you want more colours. This can be done with some tools that are probably on SSDL. However, it won't let you edit the map in SSME anymore.
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