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Posted
ok, i know how to put in a full map lvz but have no clue how to do a Specific coordinate lvz, like a Box in a map being the only place with the lvz not the whole map, ino SuSe will prolly respond so ill just wait...
Posted

under the category [mapobjects], put:

(top left x coordinate),(top left y coordinate),(image number),(layer),(display method),(loop time in ticks),(object number)

 

as an example, if you want to display a static image as a background image, with the top left coordinates in the center of the map, it would be:

[mapobjects]

8192,8192,IMAGE0,AfterBackground,ShowAlways,0,0

 

Also, coordinates are not in tiles, but in pixels (or 1/16 of a tile). The other layers are: BelowAll, AfterBackground, AfterTiles, AfterWeapons, AfterShips, AfterGauges, AfterChat, and TopMost. The last three fields for the most part can be ignored blum.gif

 

if you're having trouble finding exact pixel coordinates, just open the map editor, find your tile coordinates and multiply it by 16 blum.gif

Posted
if you examine the coordinates generated by TiledMajick (I'm !@#$%^&*uming that's what you used) you will see that it is just a lot of "Specific coordinate"s
Posted

what? A background of one image repeated over and over?

 

You don't, generally - though I have seen at least one program for specifying particular areas. TiledMajick probably just !@#$%^&*umes a full map and does the necessary division.

Posted
a bit of design thought should be used at this point. youll want to know how large the area is, and make your background the proper size so that when you tile it, it will achieve the proper result, ending in the right location. or, you could cheat and make asnippet, to fill the last part, or overlap a few of the images.
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