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Posted

cool, suppose i will put my ideas in.

 

it sould be 2 teams, (maybe even 3 to make the game more challengeing)

2 bases (makes the game more fluent, and you do not need to spend half the game looking for nme)

5 per team

make it who ever wins the flag game wins the game

but if the game last more than 30/hour, the teams with the most points win,

 

also before the match each team meber should get 300k to spend on a ship, and to customize it the way they like it, with this anyone is able to play in the league

Posted
Well if distort is working on one behind the lines I will drop my work on modules and the map supporting it, no need to work against eachother.
Posted

yea no offence to distort, but siaon is well abit more "leet" than dis, so he would likely have ideas hich other players would enjoy

also, i think it be very samrt to keep the league fast pasted, and simple

Posted

i do not even think you really need bots, only think you need to do is change the modules things, to make you spawn in a safe, disable buying stuff, and make it so prox lasts for ever

not rocket science to host

 

all you need to set teams, lock arena, say gogogogo, and when the game is over announce the winner, and to control lagouts and subs

 

also if the league is gonna be any time soon, do you not think it be wise to organise the database for the squads and roster stuff etc?, since i think this leage needs to start as soon as possible, and you need to leave time for squads to organize etc

  • 2 weeks later...
Posted

my two cents:

 

The arena for league games imo should look something like this:

The center sector stays the same. Get rid of ALL sectors except for 2. As well, decrease the size of the sectors for league. Make sure the ball can't be placed somewhere that makes it ungettable.

 

Settings:

Ship settings stay the same

5-person teams

Spawn point is in safe zone in middle

 

Bot:

The bot should have the capability of recording each players selected ship at the start of the game.

Obviously, during the game, it must keep track of the score of the game, as well as individual statistics, kills, deaths, kill/death ratio, points scored, so forth. Of course the time must be kept straight by the bot. A command of !time should return the time. A command of !score should return the !score. Any stoppage should result in the stoppage of time as well as scorekeeping.

At the half and the end of the game, it will display the individual stats as well as the total or team stats.

ONLY PLAYERS

 

Game Rules:

The game will be played by two opposing teams of 5 members each. Obviously each member’s bank must be reset to $0 at the start of the game. The only ship they own is the shark. The game will be divided into two halves of 20min each.

 

Each member of each team, whether starting or not, must submit A SINGLE ship they will use throughout the game (other than the shark). This selection may not be changed, and it is the ONLY ship you are allowed to use. Failure to do so, results in an ejection for 5mins in which your team must play a man down.

 

Team ship limits are: a team may only have atmost one lancaster playing at the same time. a team may only have atmost 2 $10,000 ships (weasel and terr) playing at the same time. That is, the total number of weasels and terrs playing must not be greater than two. Failure to abide by this rule will result in the score of the player with the highest individual score to be subtracted from the total team score.

 

At the start of the game, each TEAM will have a total of $200,000 they may spend in any way they wish. The money will be given to the captain and he or she will distribute the money in any way he or she wishes. REMEMBER: Each player starts with only the shark. so distribute enough money to buy the ship.

 

Once the money has been spent, players are to report to the safe zone. At the start of the game, the rules are like that of a regular game. Any money made is allowed to be spent to buy anything. The transfer of money is allowed. Play continues for 20min, and the half ends.

 

At the half, everything is reset, except for bank, score, and ship settings

 

Second half is played the same way.

 

The scoring system will work the same way as in a public game. Winning the flag will result in a stoppage of play, the flags and ball will be randomly distributed, and play will start again afterwards.

 

League Rules:

Teams are to have at least one captain, responsible for making roster changes etc.

 

Teams may only have no less than 7 players and no more than 11 on their roster. This insures 2 subs, and also insures that there will be not as much stacking of teams. There is no limit to the number of members in your squad, but only 11 can be on the roster. Any roster changes for an upcoming game include MUST be made 48 hours in advance to be legit. Or the change will not be in effect in the game.

 

Two misconducts of any kind result in a one game suspension. Three of any kind results in a four game suspension. Further misconduct will result in suspension from season.

 

Regular season will be 10-14? Games long. The playoffs are single elimination until finals, which are best of three.

 

 

Ok, it doens't have all the loopholes and stuff worked out and so forth. But it's preliminary. I can help work on it if needed.

Posted

Wow that was very thorough with a little added info and some re-wording thats not a bad idea and is probably something similar to what is being planned

There would be no bots just ASSS modules that would do the same thing and probably more.

Some personal points to make $200,000 is a lot but not nearly enough if you have an 11 person roster lol

Teams of 5, Roster of 10 at most should be given Closer to $500,000 or even $1,000,000 depending on the roster size, giving each ship and equal share.

Disable all money xfer functions as well as ?sell and There would need to be a mod present at all time to oversee the match.

This would need to be completely separate from the public money and ship database.

Posted

hmm thats a good idea but it has alot of crap in it

like it should be 200k PER person

no ball

also max roster of 11 people? are you silly?, it sould be at least 20 people

Posted

You'd never get 2 teams of 20 lol

Also Its already difficult to round up teams of 10

$200,000 per person is too much

$200,000 for the cap maybe and then split a pool of $500,000 for the rest

Posted

hmm 20 PER ROSTER ie 20 who are chosse from

you need atlest 200k to buy 10slot, so you want the league to only have crappy ships?

Posted
hmm 20 PER ROSTER ie 20 who are chosse from

you need atlest 200k to buy 10slot, so you want the league to only have crappy ships?

start crap and use earner money to biuld.

Posted

ya i really wanna spend a league match to buy stuff, should be very fun, OH, also it be a thrill to watch people buy stuff for their ships.

 

i bet half you havent even played in a league match..., for any zone

no one wants to play boreing arse games

games need to be fast paced, and you need to cut all the crap out

you dont need to green in chaos league, you know why?, cuz that -*BAD WORD*- is boreing to play and boreing to watch

Posted

ok...maybe $500k pool. We don't want $200,000 per person...we don't want people to have very upgraded ships to start. Why? Because half of the challenge and fun of hyperspace is to upgrade your ships. So why take that away from league? It's not like it takes 5mins to buy upgrades. If it takes you 5 mins to type ?buy than may god haver mecry on your soul

 

Here's the roster thing. You don't want a league with 4 teams. That's boring. That's lame. Thus, at least for the start, you want to limit the size of teams until the population of the zone increases, and you can have bigger teams and still have 8 of 'em. if we were running a zone with a population of say...DSB, HZ, or something, sure teams of 20 or even more make sense. The general rule I think for team size is to have a roster cap of between 2.5 to 3 times of the number of people required. So in a 5v5, between 12 and 15. However, the zone population is small, so limit it to 11.

 

FunkmastaD, perhaps here is the way things should work. The team starts with say $200,000. Once a player is subs!@#$%^&*uted, the networth (all the money he's spend purchasing plus his current bank) of the player leaving is transfered to the player coming into the game. He can then spend that money however he wishes.

For example:

Player A starts the game and uses $40,000 of the cash. He makes about $50,000 over the course of the first 15 minutes. He spends $40,000 of it. A subs!@#$%^&*ute is coming in for the the last 5 minutes. Say there's a bot. He private messages the bot: !subs!@#$%^&*ute Player B and Player B, having received an automessage from the bot pms the bot !accept. The bot will then calculate the total networth of Player A ($mega_shok.gif,000 worth of upgrades + $10,000 in bank = $90,000). The bot deletes Player A's ship, and gives $90,000 to Player B to spend. When PLayer A comes back in, he will have to repurchase everything.

 

Reading over that, it was noncoherent and extremely horribly thought out...but what the -*BAD WORD*-.

Posted

hmm zones like 17th, who have a bigger player base than hs, had a 15 player max roster, and they had trouble makeing sure that 4 people turned up for that match, so how you expect hs to have enough with a 10 league roster max?, you know how hard that is?

that would mean that atleast half of the roster would need to turn up, and thats very unlikely to happen, every week, it be stupid to have a max roster of 10

 

 

also the main purpose of this zone is to flag, its easy to ern money you just need to lame, nor hard, so the league should be based around flagging, also it does take 5 min to buy stuff, you need to travel to the shop...., but the item, and whill doing that your team need to hold against 5 players, its just silly

like i said boreing complecated leagues are not fun to play in

Posted

Alright again replace the word bot with module and ! with ? blum.gif because more than likely the league would run on ASSS modules instead of bots.

I believe $500,000 per 5 person team is fine and then the money making module is disabled but points are still recorded would be fine.

This way no team is inclined to force 1 player to 1bty to make the team huge amounts of money for the match.

Disabling money forces the team to evenly split the money and forces people to think before they buy so they don't waste their money on things they don't need.

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