BooYaaH Posted May 19, 2004 Report Posted May 19, 2004 -*BAD WORD*-oI'm BooYaaH from the netherlands,I have some suggestions about new possible ships and a shipchange for the terrier. The terrier has a forward machinegun and multifire shoots 3 wide directions...My idea for the multifire is : make the bullets shoot forward and backwards when multifire is on with the slower rmps offcourse! And a idea for a new ship:make a ship shoot in 12 directions with multifire.. something like a spike grenade veary fast a lot of bullets but not that a strong ones.It would amuse me if something like that could be integrated with fair surviving chances against the other ships.. Tnx for hearing me out.GreetingsThe Man.
DaKillaRoach Posted May 19, 2004 Report Posted May 19, 2004 Give the Lanc those bullets and the old lanc bombs and sure thats fine! http://server5.uploadit.org/files/BlackEvil-Roach4.jpg~ ~ ~ ~ ~Apple PieYou get to suck titties in tw? Seems like I been playin in the wrong zone..... Closest thing you can get to that in 17th is when Cokey asks you to attach.Bless X'TerGod Tex you're fucking dumb, my name is X` not X'.Look at your keyboard once in awhile, moron.DKRDon't you think the quote thing looks snazzy in a sig?
ExplodyThingy Posted May 19, 2004 Report Posted May 19, 2004 And a idea for a new ship:make a ship shoot in 12 directions with multifire.. something like a spike grenade veary fast a lot of bullets but not that a strong ones.It would amuse me if something like that could be integrated with fair surviving chances against the other ships..It could give fair chance to the other ships. Its just that the settings dont let you integrate it. Bullets work like this: Single or double barrel, these are parallel forward bullets. Multifire: Adjunct to normal bullets, two bullets at any angle. Ships like the WB are double barrel with multifire at 0 degrees. You actually shoot 4 bullets, but two are stacked so you dont see em. ~ExplodyOnions3:MikeTheNose> I use my own insanity to communicate
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