Yupa Posted July 30, 2004 Report Posted July 30, 2004 Hold UP, i tried the Make level and i put in my open.ini and it says LVZ created, so i gess its upWell this thread will probably never end, so I may as well say: I hope you don't really mean "makelevel.exe" as it is antiquated.Download the latest lvztoolkit.zip and use "BuildLevel.exe". (Yes, it's been updated recently - so just do it, you punk!@#$%^&*)
AoS Posted July 30, 2004 Author Report Posted July 30, 2004 ahahahhahahahahaahahhaha, I see this thread has gone a bit off topic, lol but ita all good
Samapico Posted July 30, 2004 Report Posted July 30, 2004 nah, we're still on topic... it's just that we don't remember what that 'topic' is...
Bak Posted August 1, 2004 Report Posted August 1, 2004 you are wrong! c-50 is a valid x coordinate but c+50 is not! You got the two of them confused and now sound really dumb for it. if you don't have it working try: C-25,E25,IMAGE0,AfterChat,EnterZone,1500,0
Yupa Posted August 1, 2004 Report Posted August 1, 2004 you are wrong! c-50 is a valid x coordinate but c+50 is not! You got the two of them confused and now sound really dumb for it. if you don't have it working try: C-25,E25,IMAGE0,AfterChat,EnterZone,1500,0...nobody said anything about +...wtf are you smoking
Bak Posted August 2, 2004 Report Posted August 2, 2004 no one said anything about +, but himura said " i know for a fact having the - would -*BAD WORD*- it up " but I believe himura was referring to "+"'s -*BAD WORD*-ing it up, as having a "-" will not screw anything up. that's why I said himura got the two of them mixed up.
Himura Kenshin Posted August 2, 2004 Report Posted August 2, 2004 nope i mean both of them i always have gotten errors with - and +
Bak Posted August 2, 2004 Report Posted August 2, 2004 the errors weren't caused by the -, in that case... But don't take my word for it, this is from example.ini, which is ditributed with lvz toolkit: ; [screenobjects] section specifies object locations on user's screen. Syntax is following: ; <x coord>,<y coord>,<image>,<layer>,<mode>,<display time>,<object id> where ; <image>,<layer>,<mode>,<display time>,<object id> are same as in mapobjects ; <x coord> and <y coord> are coordinates on screen relative to reference points: ; no prefix - upper left corner of screen ; prefix C - screen center ; prefix B - bottom-right corner ; prefix S - stats box lower right corner ; prefix E - below energy bar/spec data ; prefix G - top right corner of specials ; prefix F - bottom right corner of specials ; prefix W - top left corner of weapons ; prefix V - bottom left corner of weapons ; prefix T - top left corner of chat ; prefix R - top left corner of radar ; prefix O - top left corner of radar text ; note that x and y can have different prefixes, R-10,B-10 for example ; see also refpoints.gif [screenobjects] C-146,29,IMAGE1,AfterChat,EnterZone,3000 12,12,IMAGE0,AfterTiles,ServerControlled,100000,1000 notice how in the comment they use -'s as well as for one of the screenobjects. Still don't believe me? Debuild any scoreboard lvz (such as the one from SSCX Hockey Zone) and you'll see minuses. Why would they provide a prefix "B" for bottom right corner if you could only go to the right and down (which is what happens if you can't use minuses).
Yupa Posted August 2, 2004 Report Posted August 2, 2004 Bak, gebus man - read the thread before you post - all this crap has been said already.
Samapico Posted August 2, 2004 Report Posted August 2, 2004 But Himura still says that he can make a pic appear left to center without using a minus... I remember also having the problem using C-## and that it worked fine without the - ... BUT without the - it's not the good coordinate... works perfectly for me
AoS Posted August 3, 2004 Author Report Posted August 3, 2004 i hope that you guys know that i figured out how to do it on like the 5th post, now u guys are just talking to each other lol
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