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Does TO sound better then current sets?  

18 members have voted

  1. 1. Does TO sound better then current sets?

    • Hell Yes!
      8
    • I need more details, but sounds good
      5
    • Needs some work, but I could live with it if that work was done.
      3
    • Definitally not.
      0


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Posted

Well, everyone tipped my hand, so here goes:

 

THESE ARE DESIGN DO-*BAD WORD*-ENTS, NOT ACTUAL SETTINGS THEMSELVES (yet)

 

Welcome to 17th Parallel: Tet Offensive. TO is the zone's return to the Vietnam theme, and in doing so balance out the sets to fit this theme but still have all the ships be useful (seperate from a new map but one is certainly possible). There are 2 main factions: Americans and the Vietcong, each with their own style of gameplay. There's even a russian craft thrown in for good measure, and as an opponent of the Javelin proper.

 

Veteran Ability - Every ship has the ability to gain something extra. Call it a bonus for staying alive, whatever you want, these need to be earned with greening but once you have em, they're a real help in staying alive.

 

Movement - Rotation/Thrust

Speed - Obvious

Energy - Obvious

 

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Warbird - American GI

Veteran Ability: X-Radar

Guns: 2

Bombs: 2 (Medium)

Items: Antiwarp

Specials: 1 Decoy, 0 Brick, 1 Repel

Movement: Average

Speed: Average

Energy: Average

Afterburners

 

The American GI is the average fighter on this battlefield, too raw to develop any specialized skills or veteran abilities. It just exists, though it's a useful soldier, and it can charge into battle.

--------------------------------------------------------------------

 

Javelin - American Commando

Veteran Ability: Antiwarp (Destruction of Pesky Cloakers just got a lot easier)

Guns: 3

Bombs: 1 (Slow)

Items: None

Specials: 1 Decoy

Movement: Excellent

Speed: Average

Energy: Average

 

Unchanged except for the greenable Anti. With a pulse rifle, this is the only ground unit with a GUN that can stand up to armor.

 

Plus: Nothing can stand up to it in a close fight + Armor Piercing Bullets

Minus: Really weak vs cloaking & can't retaliate against long ranged attacks

 

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Spider - Vietcong Soldier

Veteran Ability: Higher Energy (+500/by 100)

Guns: 2

Bombs: 1 (medium)

Items: Stealth/Cloak (Both active disable recharge, stealth = free)

Specials: 1 Tactical Burst (not wide like current sets, confined, but instant death in a small space), 3 Portals

Movement: Good

Speed: Fast

Energy: Low - Average

 

The Guerilla Front Lines troops are unknown until they strike. For this reason, they're the most effective weapon against the americans. However, their weakness comes when exposed, as they're 'unofficial soldiers'. Their gun speed (think current with minor tweaking) might make that a moot point however.

 

Plus: Not many ships can detect them

Minus: Weak when exposed.

 

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Leviathan - Vietcong RPG Elite

Veteran Ability: Increased Speed

Guns: 1

Bombs: 3 + 3 Mines (Fast)

Items: Stealth

Specials: 1 Portal, 2 Thors

Movement: Low

Speed: Low-Average

Energy: High

Turret Capacity: 1

 

The RPG Elite strike hard but stand out vs other soldiers. Their RPG ammo leaves them unable to fire for a split second afterwards, but that split second could mean all the difference. Until they become veteran, best used in protected areas or as guards. One RPG soldier can hold a corridor as long as you need it barring any sneaky stuff. They're also handy at leaving little suprises for the Americans. In addition, they have the only general issue body shielding, which helps keep them alive but further slows them down.

 

Plus: The power to destroy nearly anything on the battlefield

Minus: That RPG Lanucher is fugging heavy.

 

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Terrier - American Heuy Mk.2

Veteran Ability: Stronger Missles (bombs)

Guns: 3 (antipersonel)

Bombs: 1-2 (Fast)

Items: X-Radar, Antiwarp

Specials: 1 thor (daisy cutter), 3 burst (chaff), 1 decoy

Movement: Low

Speed: High

Energy: Average

Turret Capacity: 2

Size - 30 pixel diameter

 

The Heuy Mk.2 was developed to counter the Americans' problems with the original. It features radar to spot vietcong soldiers, and the weaponry to destroy them when found. It's other major use is ferrying troops across the battlefield, as nothing will match the speed of the Heuy.

 

Plus: Strong against most infantry + can turret.

Minus: RPG Launchers & Armored Units

---------------------------------------------------------------------

 

Weasel - Russian Tesla Soldier

Veteran Ability: Shrapnel

Guns: 2

Bombs: 1 (EMP Average Speed)

Items: None

Specials: 1 Decoy, 0 Brick

Movement: Better then everything but a Jav

Speed: Average

Energy: Average

 

The Russians knew they couldn't leave Vietnam alone or the Americans would win. This soldier is a Russian Commando with a special EMP Grenade that will make all electronic equipment useless in addition to the explosive force of a regular grenade. As it is a crack Red Army soldier, it has the skill of an American Commando except the ability to potentially use radar and a worse standard issue gun.

 

Plus: EMP is a nasty tool in the right hands, and these are the right hands.

Minus: Statistically weaker then American Forces + none of the Vietcong bonuses.

 

---------------------------------------------------------------------

Lancaster - Pyrotecnician

Veteran Ability: Improved Ammo Clip (less nrg to fire bullets)

Guns: 2

Bombs: 2 + 4 Bounce + 2 Mines

Items: X Radar

Specials: 1 Decoy, 2 Repel

Movement: Low

Speed: Average

Energy: Average

 

The Pytotecnician is the god of boom. It has developed a bouncing bomb that defends around corners, in addition to being kinky it has the most shrap in the game. If you like defense, this is your ship.

 

 

---------------------------------------------------------------------

Shark - No Changes to it at all from current sets except

Veteran Ability: Improved Energy

Turret Capacity: 0

 

 

---------------------------------------------------------------------

 

None of these sets are in stone yet, so feel free to comment on the design aspects.

It's certainly better then -*BAD WORD*-ing about the current sets :p

 

Edit 1: Forgot to mention, bombs will do more damage in TO then current sets

Posted

Vile... if my lancaster is as good as old settings, and the weasel has changed from the small little -*BAD WORD*-er it is nowadays I will put you in my signature as god of 17th!

 

From what I see so far... you are a demi-god :D

Posted

Sounds good, but it will be interesting to see. So you have to green for your veteran ability?

 

----

if thats the case wouldnt it pose 2 problems:

1) People getting to hooked up on greening and not the game

2) Ship's need for greening would vary, the search for an x-radar from a WB would probably be alot more than a weasels searching for extra shrap. Dunno but it could effect the way the basing goes, for example, after respawning a weasel would probably just re-attach, yet a WB would probably want to find a green first... this may sound dumb, but it will be interesting to see. Ships like Wb, Jav, ter would probably green longer, because they're veteran ability is almost essential, yet extra shrap or some extra speed may not sound that important to go and green for ages for.

 

Anyway overall it sounds good. smile.gif

Posted

- Sounds really good vile. I think it will be even better if you don't use the default subspace ships but make some real custom soldiers as ships.

 

- I doubt if the greening for extra specials is a good idea. I never liked it. Maybe greening for extra shrapnel or for extra energy is a better idea then a whole extra special like anti.

 

- Will there still be soccer with these setts, or is 17th parallel going to be battle only with these setts in your ideas? (Like capture the flag)

 

- I also think you will be needing a real vietnam map to go with this, so that the tileset is way different then the current one.

 

-MMaverick B)

  • 2 weeks later...
Posted

Love it Vile. But I disagree with Mmaverick on changing soccer. Why would you want to change that? thats changing the sole purpose of 17th parallel and making it any old generic flag game. I agree with you on the greening thing though mav.

 

One more thing....you say there are two factions, with 2 diff gameplay...are you trying to suggest that each freq can't ues all 8 ships?

Posted

Sounds great, but you messed up on one thing. The wb should be the commando and the jav should be the GI. Think about it, as far as experience goes, the wb isn't the best beginner ship. It's a more complex ship to use than the jav, both having antiwarp and X. wouldn't the jav be the one "too raw to develop special skills or veteran abilities"? No this description is under warbird. It has a veteran abillity: X-Radar. And what does they just exist mean?

 

The Javelin is the most commonly chosen ship, and the backbone of everyone organized team. Other than Antiwarp, which is a veteran ability while the WB start out with it, it pretty much has no super unique technology. In addition, javs are the first line of offense and the last of defense, just like real GI's.

 

I'm not saying one is any better than the other, they both play crucial roles in victory in 17th. Just the roles you gave them are a bit mixed up.

Posted

Hehe Void, good call but this is where 17th experiance comes into things.

 

17th is BUILT around the Jav as much as I hate to say it -.-'

 

Seriously, if Vile made Jav the newbie ship (which it is blum.gif ) and made the warbird have the sets and the wb have jav sets ALOT (and I mean alot!) of people would complain!

 

Why? Because 17th is 3 quaters newbs, and 1 quater Javelin Vets, yet those Vets keep our leagues going, and we wouldn't want to piss them off (THAT!) much hehe.

 

Newbs who come here just need to learn, and 17th will have a learning curve on it for most to learn at a suitable level.

 

Don't worry about which ship is supposed to act like (like wb to jav) Vile has enough experiance this side of things to know how far to take things.

 

As much as Vile as annoyed alot of people and changed alot of things he some say should not of, he has the right mind and the right experiance.

 

Im putting trust in him NOT to screw my Lancaster over, so we all have to put trust in him to make this zone back to the killer it was.

Posted
- Sounds really good vile. I think it will be even better if you don't use the default subspace ships but make some real custom soldiers as ships.

I agree with this, if im reading this right.

 

Can we make our 'ships' look like more realistic persons, etc. Like Metal gear but better graphics lol. Steal something from Infantry xD

 

(Sorry for double post but Im too lazy to edit)

Posted
Seriously, if Vile made Jav the newbie ship (which it is  ) and made the warbird have the sets and the wb have jav sets ALOT (and I mean alot!) of people would complain!

 

You may of misunderstood me, or I misunderstand you, or you accidently said sets when you didn't want to. I am not saying to switch the sets of the ships. The Javelin is recognized as the commando and the WB the GI, when it should be the Javelin being the GI, and the WB the commando. NOT the actual sets, just the name/rank/whatever you call it.

 

It makes complete sense, I am not saying the jav is a newb ship. Although i definately know its a newb ship, i never said it until now smile.gif

Posted
Love it Vile. But I disagree with Mmaverick on changing soccer. Why would you want to change that? thats changing the sole purpose of 17th parallel and making it any old generic flag game.

I was only asking vile if he was to change the soccer game too

 

-MMaverick B)

Posted
- Sounds really good vile. I think it will be even better if you don't use the default subspace ships but make some real custom soldiers as ships.

 

- I doubt if the greening for extra specials is a good idea. I never liked it. Maybe greening for extra shrapnel or for extra energy is a better idea then a whole extra special like anti.

 

- Will there still be soccer with these setts, or is 17th parallel going to be battle only with these setts in your ideas? (Like capture the flag)

 

- I also think you will be needing a real vietnam map to go with this, so that the tileset is way different then the current one.

 

-MMaverick B)

mavrick ur avatar is AWSOME!!!! :D

Posted

Yeah graphics would be cool, but wouldn't they take a while?

 

---

as for the weasel with shrap i thought it would be kinda rubbish too, but in Ms2 the weasel with shrap on an EMP is pretty neat.

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