»ZiGNoTZaG Posted July 9, 2004 Author Report Posted July 9, 2004 thanks yall that stuff is actualy pretty old, a year maybe? hehe. its a lvz zone, as one can see, and was very ambitious in thought. turned out to be such a complicated mess i gave it up. but now...hmmmm i actually do have a few tanks made as well. forgot all about them. hehe. thatll have to wait. ive semi-neglected a previous engagement with MG ctf. but, ooo hooo lookie what i got now ill be writing the save routine next, and then doing all the user control(enabling/disabling....showing/hiding..validation. error trapping ect. those are the things that need to happen before a beta. then the program will be able to show/add/remove and save lvz ini's. the basics... i know. but monumental leaps as far as im concerned. F#$k Windows Calculator. The Number "16" can suffer in everlasting torment, cast deep into the scorching fires of -*BAD WORD*-.
»ZiGNoTZaG Posted July 10, 2004 Author Report Posted July 10, 2004 i dun like to put deadlines on leasure activities, cuss then they have a potential to become a bit more like work, and a bit less like leasure. but i wouldnt be experting anything for at the very least, 3 weeks. and then i might have to get a few other ppl that have actually done some deep work manually with lvz, and let them use it for a week or so, and make changes / fixes after that. then open beta. i need to find someone who has done alot of screen objects stuff, and servercontroled objects.
Himura Kenshin Posted July 10, 2004 Report Posted July 10, 2004 oh ive odne a good amount of screen objects ins uper fortress i layed outr ight by the nrgy bag about 20 patches that the bot changes when your rank up or down. put in a litte smile in the center of the screen that flips you off .
blackmoon Posted July 11, 2004 Report Posted July 11, 2004 I just started working on a zone and it took me forever to create an LVZ to lay a bitmap over my safe zonez. This prog looks kick -*BAD WORD*-! Need any testers?! :swift:
Smong Posted July 11, 2004 Report Posted July 11, 2004 How big is the executable size now and how big do you think it will get during open beta? (!@#$%^&*uming there is only one .exe and I doubt it is possible to statically link DirectX).I'm guessing anything between 100k-400k uncompressed (hmm, this is VB so +/- a couple of megs). No need for a patch system if it's only that big. In which case you can have a 'check for updates' menu option that opens your browser to something like http://znz.ssc.com/conted.php?update=12345 where 12345 is a CRC (if you went with compressed undo then zlib can do this). Then you can match the CRC to a version and dynamically create the rest of the page that way. Also no need to fiddle with a firewall as it uses your default web browser.
totalpwnage Posted July 11, 2004 Report Posted July 11, 2004 This program looks amazing. I was making a game a lot similar to Uniball, and i need to place a whole lot of graphics down, so this could help me. But thats amazing stuff there. I bet no one can wait to get it, it would save loads of time i bet.
Himura Kenshin Posted July 11, 2004 Report Posted July 11, 2004 i got uniball tileset if you want total
Dav Posted July 11, 2004 Report Posted July 11, 2004 This program will be a godsend! ill be happy to test it as i am using LVZ atm in a dev zone.
totalpwnage Posted July 11, 2004 Report Posted July 11, 2004 i got uniball tileset if you want totalAlready have the tileset, images, map, most of that done. I just need a bot that will do everything I want, i wont say yet because i havent even gotten settings (Due to no host currently)
Ancient Power Posted July 12, 2004 Report Posted July 12, 2004 i got a feeling that zig will end up charging for this program, then the l33t h4x0rs will crack it as usual.
»i88gerbils Posted July 12, 2004 Report Posted July 12, 2004 or priitk will -*BAD WORD*- him away in their new company with ghost ship: Mostly Harmless Games.
»ZiGNoTZaG Posted July 13, 2004 Author Report Posted July 13, 2004 i got a feeling that zig will end up charging for this program, then the l33t h4x0rs will crack it as usual.charge...pfffffft. now if i was certain it was going to be the most excellent editor ever. i might breifly consider it, before remebering this is a mostly free game. and like most eveything else around here, it will be in some kind of a "in development" stasis for all eternity. not to mention how cool it will be if lots more ppl start using it for things. so i can check out lotsa kewl zones with animations and larger more detailed graphics. that are not just a center safe zone, or really limited to just one or two items like a scoreboard. the real trick is knowing when to say when, and getting the most out of as little as possible....sorta. this editor makes it real eazy to add "too much" , smart design will play a real big factor. for example. you want a forest. making one large image with like 3 trees on it, is better than drawing 3 individual trees..... to a point. there is a point where 2 small draws, will take more(or less) time to draw then 1 draw of an image of a large size. one 32X32 image will draw faster than 2 16x16 that might not be true at that size, but there is a point where that becomes a factor, i think that alot of ppl play ss at 1600x1200, and an optimal size for images at that resolution is 32x32(if the tiles was all you had, here you have a choice), subspaces 16x16 tiles are, in theory, making the number of draws outwiegh the small draw size. my evo zone(latest screen) is mostly the way NOT to do things. ehehit uses specific images for almost eveything. and it looks kewl, and performes fine on even a voodoo3. but its close to 7 meg dl. the other lvz zone thresh...is alot closer to the right way. performace wise. using mostly smaller images to do things like 32x32 or 64x32, or such a size as that. and making lots of those things reusable lets you keep size down, and sort of fake that you have alot going on, when in fact you are just wisely re-using the same image for multiple tasks. maybe one or two large images for this or that. thresh was like a bit over a meg, and had double the amount of lvz objects placed on the map. ..........ya got all that?
Himura Kenshin Posted July 13, 2004 Report Posted July 13, 2004 hehe zig. in super fortress we had about 6 or 7 background images those images were reused about 2000 times to get different meshes for the background was pretty cool. But lol ziga 7mb? you not thinking of hosting it with 7mb dl are you?
»ZiGNoTZaG Posted July 13, 2004 Author Report Posted July 13, 2004 i dont really care how big it gets. im going to keep adding to it like a painting ive got a whole set of back ground images that really mkae things have a 3d look, its trippy. but i was tired of adding lvz's
BG Posted July 13, 2004 Report Posted July 13, 2004 This thread is officially the Only Zone Development active thread.(It also has about 90% of Zone dev's total post count, not that it MEANS anything..muttermuttermutterLooking great. o_o
Yupa Posted July 16, 2004 Report Posted July 16, 2004 or priitk will -*BAD WORD*- him away in their new company with ghost ship: Mostly Harmless Games.nobody got that reference but me I feel so special...or old...bah
candygirl Posted July 16, 2004 Report Posted July 16, 2004 I would like to try this prog. It may be a big help for me.
totalpwnage Posted July 16, 2004 Report Posted July 16, 2004 ok, im not sure, but it looks like you have the screenobjects down? Or not?I have no clue, but this still looks awesome.
»ZiGNoTZaG Posted July 17, 2004 Author Report Posted July 17, 2004 working on user control and error handling. gotta handle skipped image numbers, missing files, bad ini lines, selecting wrong files....etc etc. anything that could make it crash. lots and lots to do really, once ya step back and look. it would be mildy ready to go, as it is opening ,adding, removing, saving lines, but ya know what they say, The biggest bug in the program is the user. gotta get the help file started, and make the userpref.ini that i tend to use over messing with the registry to track your prgram options. at this point, i just like to make 100% clean install/un-install. (delete the folder and its all gone)
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