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Posted

this is a joke, right?

 

greening is the WORST PART about ANY subspace zone. ive found that, in general, as "required" greening (that is, to get to the max guns/bombs/toys you can green) goes up, the slower the pace becomes of the zone because the focus comes off of getting kills and turns more into not dying and "having to green all over again"

 

anyways, whatever you do, just don't change wb, that is the easiest ship in subspace compared to other ships in the zone lol. brilliant way to blow off some shteam.

  • 2 weeks later...
Posted
With the spider (#3) there is required greening, once you use up your bursts. This is covered by team greens when you have a large team. When playing with a small team or your bounty hits 100 you have to go hunt for bursts to be effective with the spider.
Posted
hmmm, i've never had a problem getting bursts...it's finding ports that's the problem. i can usually get a shield or two before a single port...i think that's the only reason i actually green, rather than suiciding or shipchanging. there's nothing better than a shielded spider ripping apart a double lev turret that has jav/wb support.
Posted
With the spider (#3) there is required greening, once you use up your bursts.

Or you could be like kent (if you don't mind a bad rec) and suicide to get your specials back smile.gif

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