»ZiGNoTZaG Posted April 19, 2004 Report Posted April 19, 2004 heres a shot of proggie i use alot for ss realted doings. basicaly ya point it a folder and pick how many rows and it will slap a whole bunch of individual bmp frames together into one large one. its pretty fast. and is no frills. itll do shipsets up real nice and fast from the raw frames quite possibly a tad buggy. but if you feed it the right images it works nice barfs on larger stuff 6000+ dunno why in no super programer. as you navigate the folders it shows a sample of the first frame in the folder.and itll let you revers the order. it has one purpose really. not sure what you ppl use, any interest?
fresca Posted April 19, 2004 Report Posted April 19, 2004 Looks interesting, except I could never leave PaintShop Pro:) Agreed, upload it.
Bargeld Posted April 19, 2004 Report Posted April 19, 2004 3rd vote: upload it (btw fresca, your sig image is broken)
Himura Kenshin Posted April 20, 2004 Report Posted April 20, 2004 upload it i like lightwave, psp pro, fireworks, wings 3d (learning), bryce but looking for new things
»ZiGNoTZaG Posted April 20, 2004 Author Report Posted April 20, 2004 Looks interesting, except I could never leave PaintShop Pro:) Agreed, upload it.psp will !@#$%^&*emble frames? i couldnt figure out how. enlighten me. ps. ill have it up'd by like 3pm today at the latest. just gonna do smor error trapping, and testing it out. basicaly, i only programmed it out of need. and would stop once it worked for what i needed it to. been many others. i have alot that do only 36x36 images, but are more talored to ss. this one tho, will work with all sizes of images. ive also got in the works a shipset builder type thing, that lets you have like as many ship sets as you want in diff folders, then you can choose from all those ship sets and with a click or two, make a whole new set real quick. basically that was made out of need to, but evolved into something pretty functional like this.
»ZiGNoTZaG Posted April 20, 2004 Author Report Posted April 20, 2004 theres a link to it in my sig its (70k). happy tiling. ive tested it on 95/98/xp. lemme know if some other os's need more files. or if ya have issues with it. never again let there be a ship set tiled by hand. amen hallelujah. oh ya, just bmp support for now, ill work on adding jpg and gif.
Himura Kenshin Posted April 20, 2004 Report Posted April 20, 2004 gj zigs is there a way we can contact you if it doesnt work?
Yupa Posted April 21, 2004 Report Posted April 21, 2004 he's not going anywhere, you can use the forum to pm him
Himura Kenshin Posted April 22, 2004 Report Posted April 22, 2004 but i am i cant always use these forums -*BAD WORD*-ing dad firewalled me out
»ZiGNoTZaG Posted April 23, 2004 Author Report Posted April 23, 2004 on could send me an email...zignotzag@yahoo.com or one could contact me on icq 125470560. just make sure to mention ss in your auth. req. or ill never authorize ya.
Tascar Posted April 23, 2004 Report Posted April 23, 2004 btw, that's a ship tiler? I'm lost here....it fades....isn't a ship tiler supposed to rotate and project a 120/30 directional light on specific surfaces?
»ZiGNoTZaG Posted April 23, 2004 Author Report Posted April 23, 2004 all its meant to do is take individual bmps and combine them into one. it does nothing else. as i said when you render a ship for "real" in 3d like vie ships, the programs output the animation in a series of frames. 440 for ONE ship. with rolls. that program combines the frames into the proper format for ss. but you dont have to use it for just that. even if i could, which i cant, i wouldnt make any sort of 2d thing for making ships(the actual images)....yech.
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