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Posted
OH MY GOD, -*BAD WORD*-ING NICE MAP, REALLY LEET, NOW TAKE PEOPLE OPINION AND START DEVLOPMENT FROM THERE, BUT DONT PUT BACK THE POTATO HEAD MAP PLEASE, OH DONT!
Posted

center is hard to get around

 

bounce is too prevalent (might have something to do with lowering of cost, but lack of points reset [people still have their tons of points from old map])

 

tileset looks funny in space

Posted

As I've said.. this map doesn't suit 17th at all, it's a totally different kind of base and just doesn't belong here..

The 1 base-thing is stupid too, not only because it doesn't match with the Vietnam theme but also because a soccer game with 1 goal is re-*BAD WORD*-ed.

It's a well made base but the different elements that they threw in are badly mixed, or should I say they don't mix.

For example, the flags are pretty pointless where they are placed since they're too easy to get and there's too few of 'em.

 

I give it a -10/10 :D

 

If you're going to make a new map I suggest you atleast make it a 17th-type of map.

Posted

I agree with Delic.

 

The map encourages base-play, which is commendable; it also puts more emphasis on teamwork and planned attacks, both of which are very positive.

 

It is, however, terrible. I would wager that 60% of the votes registered by Scorebot are negative, even after factoring out the 'I hate change, I'll !vote no' crowd.

 

First, the map is near unplayable given a low population (whereas the previous one wasn't): mainly due to the high attach bounty of all ships (33) and the size of the map. The new weasel getting antiwarp further aggravates this problem.

 

A setback posed by the sheer size and construction of the base is the number of dead end areas (mostly leading to flags) scattered within: the first exit left and right when entering the base leads to such areas, and can confuse and annoy newer players trying to play ball (they aren't dead ends as such, but take longer to get to goalroom). The tiles themselves aren't particularly newbie-friendly and can seem somewhat gaudy.

 

The lack of a goal count causes the ball game to lose its sense of pace. Players no longer have a set number to aim for, and makes the gameplay significantly less dynamic. This also means that the current stats bot (!top100) is rendered obsolete - a problem, considerng how popular it is amongst most players.

 

Bricks are now even more annoying: being able to block off entire sections of the base is a huge advantage. This is also true in the previous map, but was remedied by tubing and wallp!@#$%^&*ing - both impossible in this map.

 

Most of the above problems can be tweaked and fixed by changing settings and small parts of the map, but another flaw still remains: the addition of the rockets to the jav and the new style of gameplay (emphasis on attaching and focused on a small section of the base) is far too similar to other zones: the map itself is reminiscent of trench wars, and the gameplay seems DSB-based.

 

It simply doesn't play like a 17th map, and fails to capture the uniqueness that 17th should possess.

 

Oh, and the spider is horrible ;)

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