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Posted (edited)

Star Trek DS9 is back pushing the final phase of development until launch. We have an opening for 2 ongoing permanent positions.

 

Updated (again):

Added 1 temporary or ongoing position:

Updated:

Added 2 temporary or ongoing positions:

 

Bot Developer

I need one. That is all. smile.gif

 

Tileset Designer (new)

 

This position will be responsible for designing a tileset to be heavily used with LVZ graphic objects, preserving design integrity but expanding on initial concepts. Please submit examples of your work, preferably in tilesets.

 

LVL Map Maker (new)

 

This position will be responsible for expanding on the map currently in use. A firm understanding of subspace game-types is heavily desired. Please submit lvl examples of your work.

 

Settings Developer

 

This position will be responsible for ongoing development of the main arena settings, paying careful attention to integration with Bot and LVZ. A strong gameplay feel is essential for this position. Must have experience with settings in a variety of subspace gametypes.

 

Expert knowledge in the following programs: Continuum (latest versions), Text editor, Excel.

 

LVZ Developer

 

This position will be responsibile for creation and ongoing maintenance of all zone required and optional lvz files, as well as supporting lvz related files on the website. LVZ will be tested locally, then sent to administrator for uploading to master server. Must be familiar with all continuum makelevel utilities, graphics and sound compression, and detailed continuum LVZ limitations. Graphics creation is not necessarily required. Must also have a working understanding of LVL tiles and tilesets.

 

Expert knowledge in the following programs: Continuum (latest versions), Facts, SSME, lvztoolkit (latest versions of buildlevel, makelevel, debuildlevel).

 

 

To apply:

Please email kill9mm@axebox.com with your subspace name, age, email, icq, and a description of why you are qualified for this position.

 

Please feel free to post any questions.

Edited by Kill9mm
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