Ace Posted March 19, 2004 Report Posted March 19, 2004 Does anyone have any idea? Who owns the rights/code to Subspace and how can they be contacted?
Bargeld Posted March 19, 2004 Report Posted March 19, 2004 BDEBrilliant Digital Entertainment.http://www.brilliantdigital.com/
Mr Ekted Posted March 19, 2004 Report Posted March 19, 2004 Kevin Bermeister has emailed me before. Try this address: kbermeister@bde3d.com Are you looking to buy it? Are you going to tell on us?
Yupa Posted March 19, 2004 Report Posted March 19, 2004 um...Ace is way up there in Chaos - he's not going to tell on us and it'd be pointless if he were, BDE knows all about this community
Dav Posted March 19, 2004 Report Posted March 19, 2004 so how did continuum become free to begin with?
»i88gerbils Posted March 19, 2004 Report Posted March 19, 2004 Technically SubSpace is not "freeware", but nobody cares enough for it to be anything else. Continuum is a freeware engine clone (and graphics) of a copyrighted game, SubSpace. Virgin Interactive Entertainment produced the game SubSpace. It had an unusually long beta period to test the feasibility of massive multiplayer gaming. The game's beta was heavily advertised, but the release of the game was hardly noticed at all. The playerbase however did not carry over from Beta to release. Many of the public zones like Rabbit died with the introduction of server software that came with the game allowing people to create their own zones & settings. The real bombs-*BAD WORD*- came when VIE went out of business. VIE US liquidated their !@#$%^&*ets. Everyone playing SubSpace at that time had no idea where the rights lay. However, Blackie, part of the BURST team, kept the VIE SubSpace servers running for as long as possible. However in the end, they were shut down. Before this time, Blackie had !@#$%^&*igned moderators and head moderators for the VIE zones. Thus was the term "Vangel" born in SubSpace. Another consequence of VIE's abandonment of the game was the creation of Twister by Sage386 (and Twister 2, etc ...). When Twister was released mods everywhere were kicking out users over and over just to have them come back. The creation of the unified billing server, BaudChaser's "World Domination Plan", and the era of Mod Squads took place. The culture of having to choose mods for zones begins here. The billing server also came with a council of leading or important people in the community. This was to basically replace the old "Cult of the Final Call" in being the last defense of the game we loved. Skipping ahead a bit, one player began getting attention for his bots and general knowledge of SubSpace. Yes, this was Priitk. Once BanG was created it sealed the fate of the cheating problem. Another note is the council's quest to find the ownership. Fiery was involved with contacting VIE UK, which had the rights, earlier. Then it was found later that BDE had purchased the rights. There's some boring story about Nfocipher that's not too important there (and more recently the Horizon attempt). Then came Continuum. And the community began to grow once more. At the height of cheating there probably weren't more then 120 simultaneous players online. *sniffle* However, Continuum as free begins at the public release of Continuum.
50% Packetloss Posted March 19, 2004 Report Posted March 19, 2004 How much did they pay for the rights to a 2d game?
Sgt. Bountage Posted March 20, 2004 Report Posted March 20, 2004 yeh, SS is popular now, and was popular back then. My uncle is like 35 and he played SS when he was a kid.... but then it was called SS, not continuum...
Mr Ekted Posted March 20, 2004 Report Posted March 20, 2004 Hey! I'm 39 and I'm still a kid! And if I catch anyone taking my Kool-Aid from my Scooby-Doo lunch box, I'm gonna beat you up at recess!
Dav Posted March 21, 2004 Report Posted March 21, 2004 ok that i didnt know, ty i88 One good thing about ss is that it does attract people over a range of ages.
G.T.O The Judge Posted March 21, 2004 Report Posted March 21, 2004 technically, no one owns "Subspace.", though Priitk and Ekted do have rights to the CLIENT, VIE might still have the rights to the SUBGAME software (and with the ASSS subgame, this subgame will become obsolete). Subspace is NOT like other MMP online games
Bargeld Posted March 21, 2004 Report Posted March 21, 2004 n3wb.agreed... that was a silly thing to say GTO.
Tardy Posted March 21, 2004 Report Posted March 21, 2004 How is somone NOT going to own it? Oh it just sits there unowned.. What a dumb!@#$%^&*
SVS Posted March 22, 2004 Report Posted March 22, 2004 Even if the subgame and client code is different enough to escape copy right infrengement... Continuum uses all of the original graphics and those happen to also be copyrighted. My point is that we cannot fully escape copyright infrengement without completly changing all aspects of the game.
Guest WiseCherub Posted April 1, 2004 Report Posted April 1, 2004 Yes, somone owns the rights to this game(engine source code, graphics, etc). But VIRGIN, or EA GAMES...etc do not own the rights to this type of gaming genre. If they dare argue, let them try to tell that to www.xpilot.org which I consider the real grand daddy of this gaming genre. Though I give priitk much credit and respect for really taking this gaming genre farther. Ohya, Mr.Extend... I'm up there in age too.. I turn 31 this year, but will always be a kid at heart.
»CypherJF Posted April 1, 2004 Report Posted April 1, 2004 Mr. Extend lol Ekted perhaps Anywho, wouldn't one be able to get past the copyright infringment of the idea of graphics by making new ones? o.o and changing ship names.. pwned lol okay maybe not but I felt like posting
attackmonkeys Posted April 1, 2004 Report Posted April 1, 2004 Continuum uses all of the original graphics and those happen to also be copyrighted. lets tint all the ships red..problem solved Who owns subspace? I own you all.GG next question please
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