pyxlz Posted March 15, 2004 Author Report Posted March 15, 2004 If it wasnt written in .net why does it say I'm missing MSVCP70.dll o.Oit's either part of Microsoft dev files or comes with Windows XP ...use google you lazy hoe i did google it and i was still missing files but now it works.. hm okay.. theres no collision detection and slightly laggy :/ meh but good work .. keep at it! Actually, there should be collision detection. Both object-object and object-map (player-map collisions have a major bug). The way it's working right now though, if it's running really choppy, it's not updated frequently enough and probably misses most of the collisions.
Tascar Posted March 15, 2004 Report Posted March 15, 2004 how about ship to ship collisions? that would be kewl if ships would explode if they hit each other! ha, you could create a kamikaze zone for all those suicidal maniacs
pyxlz Posted March 15, 2004 Author Report Posted March 15, 2004 it'd be cool if I could get it to connectDid you try connecting to a different server? It doesn't have continuum encryption, so you'll only be able to connect to ASSS servers or old vie servers.
pyxlz Posted March 15, 2004 Author Report Posted March 15, 2004 What about ball friction? Is it basically just deceleration (decrease in velocity per update)? Do you have that right?No, I didn't spend much time on balls yet. But even when I get around to it, there's still the issue of approximating a position through acceleration, so I'm not sure I'll ever be able to get it exactly right.
»CypherJF Posted March 15, 2004 Report Posted March 15, 2004 I was able to go through walls o.O lol... and to tascar.. they used to have suicide options you'll see em in the config (MGB: I don't think these are used anymore.), f11 i think used to explode your ship as a suicide.. However the topic of having a setting to make it hitting each others ships and walls should create dmg.. i dunno.. if that's the case, the system should allow for paneled shields like.. back left right frontal... then each have their own level of effectiveness ... heck!
catid Posted March 16, 2004 Report Posted March 16, 2004 i could share with you the algorithm i'm using for tile-based collisions in my RPG
pyxlz Posted March 16, 2004 Author Report Posted March 16, 2004 i could share with you the algorithm i'm using for tile-based collisions in my RPGsure, how does it work?
LiveForce Posted March 16, 2004 Report Posted March 16, 2004 brilliant, brilliant, brilliant. Get a few people to help and make it more ASSS-compatible.
Paky Dude Posted March 16, 2004 Report Posted March 16, 2004 Wow, very nice dawg. You deserve a cookie with pie. Keep it up playa.
Sgt. Bountage Posted March 20, 2004 Report Posted March 20, 2004 gj man, thats pretty cool stuff... keep up the good work!!
fresca Posted March 22, 2004 Report Posted March 22, 2004 Mmm very interesting.. Was silly looking for MSVI70.DLL or whatever, the I one, not P or R or blah.. I actually came across one site, think it was www.windll.com selling Window's DLLs.. how much more illegal can you get? (id figure any .DLL is for your personal use, and you may only have one backup, selling is completely illegal), plus thats pretty lame, it comes free with the OS.. Anyways, everything sounds so exciting:) Get to it! .. I wish I could program:( Everytime I try looking at C++ I wish everything was VB and I run away.. Ima be one of the few capable of programming in binary, though. ez$
Qndre Posted March 23, 2004 Report Posted March 23, 2004 I am doing a very similar project. It's called "Metaspace", maybe you've already heard of it. Can you please explain how you wrote the part, which recieves LVL map, decompresses it and turns it into an image and how you did transparent blitting (I wasn't able to execute but I am sure this software blits the ships on top of the map)?_Please do NOT POST CODE because I DON'T WANT TO STEAL CODE but maybe you can explain how it works?
Qndre Posted March 23, 2004 Report Posted March 23, 2004 The program requires much DLL stuff. msvcp70.dll (found it on the internet, downloaded it)msvci70.dll (didn't find it anywhere) ... (don't know what it needs next if it has the MSVCI driver) You should include the required drivers in your package.
pyxlz Posted March 23, 2004 Author Report Posted March 23, 2004 I am doing a very similar project. It's called "Metaspace", maybe you've already heard of it. Can you please explain how you wrote the part, which recieves LVL map, decompresses it and turns it into an image and how you did transparent blitting (I wasn't able to execute but I am sure this software blits the ships on top of the map)? I've heard of it now that you mentioned it . But seriously, I would like to see it if it's available anywhere. The map is received by the networking layer basically as a big file. It's then decompressed using zlib. The first section of the map file (.lvl) is already an image actually, in bmp format. So you can parse the file into the bmp section and tiles section. As far as transparent blitting goes, I didn't do that explicity. I used textured quads to display everything. To get parts of the texture transparent I used black (RGB 0,0,0) as a colorkey, adding an alpha channel of 0 into those parts.
mister manners Posted April 5, 2004 Report Posted April 5, 2004 once pyxlz gets this, i will delete and be on my way
pyxlz Posted April 5, 2004 Author Report Posted April 5, 2004 once pyxlz gets this, i will delete and be on my wayYou won't be able to enter into continuum-only zones with that client. I think the problem is related to that. It looks like it received the arena settings ok - [17:58:15] FileLogger PACKET: Data buffer size: 1428 that should be the arena settings packet. I'll have to do more testing on regular servers, maybe the protocol is slightly different?
mister manners Posted April 6, 2004 Report Posted April 6, 2004 well, i think priit made a minor change. mabe not. Well you can be in the arena for a few seconds, however i had a few problems downloading. You can see the ships moving around a bit, however the map won't transfer, just trying to be helpful here
Chikkaboom Posted April 12, 2004 Report Posted April 12, 2004 oh btw here are the dll's I had to get for Windows 2000Thanks Akai...
Qndre Posted April 30, 2004 Report Posted April 30, 2004 Downloading MSVCP70.dll is no problem but MSVCI70.dll is, you can't get it anywhere!_Please give all the runtime needed for your program!
Yoink Posted June 27, 2004 Report Posted June 27, 2004 i could share with you the algorithm i'm using for tile-based collisions in my RPGsure, how does it work?I was just wondering, would it be possible to make a set '45 degree' tile? I'll try to explain: _____ \x __ \_________ \ \____________The tile marked 'x', instead of propelling one backwars when hit straight on, would propel you at a 45 degree angle. This would give us a feel that diagonals could exist in a map - true diagonals.
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