Dr Brain Posted March 1, 2004 Report Posted March 1, 2004 When catapults change into jump gates, we will need some new graphics (well, we need new ones now too ). They will have several states of activity. Idle: Not doing anything. Powered down if you will. Outgoing charge-up: Someone has activated the jump gate by flying over it. It beings charging up for the next state.Outgoing: Will warp anyone who flies over it to the receiving gate in hyperspace (or realspace, as the case may be). This mode will shutdown after 10 seconds of no one warping through.Outgoing charge-down: doesn't have to be anything fancy. Just a transition animation from outgoing back to idle. Incoming charge-up: someone activated the partner gate's charge up sequence.Incoming: People can warp from the partner gate to this one.Incoming charge-down: Really need an explanation? Anyway, if anyone has any ideas for it, I am happy to hear them. Sketches to help me imagine are best
FunkmastaD Posted March 6, 2004 Report Posted March 6, 2004 Personally I don't have an image for the jump gates but as long as you get rid of the annoying rings I'm happyWell....if you replace it with something much more annoying well then I'm sure you'll learn about it lol
Dr Brain Posted March 6, 2004 Author Report Posted March 6, 2004 Here is a sample picture of a jump in. I'm not gonna use that, but it's something to look at.
Dr Brain Posted March 6, 2004 Author Report Posted March 6, 2004 Almost is. I don't wanna rip of B5 with the graphics, so I just posted those as an example to get people's ideas flowing.
Excel Posted March 22, 2004 Report Posted March 22, 2004 If anyone knows how to rip graphics from game files... I've got the perfect thing Tell me if you can rip the graphics off that file, and I'll give you the rest._Enter_Gate_Lights.seq16
Excel Posted March 22, 2004 Report Posted March 22, 2004 It looks like this when it's inactive:Hole.zip
Excel Posted March 22, 2004 Report Posted March 22, 2004 Disregard my last posts. When I get home, I'll try to do it myself... hehe... so i have no life.. big deal!
Excel Posted March 22, 2004 Report Posted March 22, 2004 Well.... i'm in the process of editing the things.... what format should they be in? Update... well.. I got the powerup working pretty well.... but it's 5 megs in size...
Dr Brain Posted March 23, 2004 Author Report Posted March 23, 2004 Side by side in a png/bmp file. Check out continuum's graphics folder for examples (bm2 can be opened by paint).
Excel Posted March 23, 2004 Report Posted March 23, 2004 Alright.... can I do it in gif's? cause it's workin out pretty well like that.
Dr Brain Posted March 23, 2004 Author Report Posted March 23, 2004 No, continuum doesn't support animated GIFs. You can store them side by side in a GIF, but you could save it in any other format as easily as a GIF then.
Excel Posted March 23, 2004 Report Posted March 23, 2004 Well.. i'm done... but it's in gif form... and it could be done better... but this is the main idea. If you decide you want them... but want them done smoother... tell me and i'll redo them.Holes2.rar
Dr Brain Posted March 23, 2004 Author Report Posted March 23, 2004 Thats kinda cool. I will try fiddling with them to get it into a lvz later this week.
Excel Posted March 24, 2004 Report Posted March 24, 2004 This is a tad bit smootherIf you want me to break it down or put it into single frames.... just ask :-)
Excel Posted March 25, 2004 Report Posted March 25, 2004 I'm gonna try to add something cool in the middle... like a flash of some sort or something.... but.. yea... i'm not too skilled at graphics anyone wanna help? :-)pm me in the zone or somewhere else if you decide you wanna :-)
Excel Posted March 26, 2004 Report Posted March 26, 2004 another attempt... like i said i'm not good with graphics help me out! :-P
Animate Dreams Posted April 16, 2004 Report Posted April 16, 2004 Personally, I think I'd prefer a digital status bar in the stead of a bunch of fancy graphics. I'm probably the only one though. You might wanna think of the people with dial-up, this stuff has gotta strain bandwidth. Also remember, you're on SSCX, which always has it's own lag problems.
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