Dr Brain Posted March 1, 2004 Report Posted March 1, 2004 Totally new settings are being created by Bomook for the new buy system. I expect that when we wipe scores and ships, you will see them in action. Here is a ship rundown (As I recall it, mook may correct me): Warbird: This fighter in speed is second only to the scout. It has the speed and thrust to dodge the bombs, but it needs to. A few hits and it's dead. Javelin: More powerful than the warbird, but slightly slower. Spider: This "bomber" is really more of a "gunner" if you know what I mean. Leviathan: Bombs, bombs and more bombs. Terrier: A decent all around ship. Good at most things, but doesn't excel at any one task. Weasel: Technology drives this ship. It is the most advanced ship in the fleet. It will have access to more cool gadgets than any other ship. Firepower is greater than a fighter but less than a bomber. Speed is less than a fighter, but can outrun bombers and capships. Lancaster: Cap ship. Only attachable ship. Slow and heavy. Packs a punch. Shark: The shark will no longer be a free newbie ship. While that did give newbies something to be able to use for free, generally an unupgraded warbird was a better money maker than a shark. In these new settings, it will be a scout ship. Its primary purpose is fast recon. It won't be able to hold its own in a one-on-one fight, but may be able to contribute to team mates in trouble.
Bomook Posted March 2, 2004 Report Posted March 2, 2004 (edited) To be a little more specific:The warbird will be a very energy efficient vessel. It also boasts a high top speed, high rotation speed, and high acceleration. Also, with its decent recharge rate, it is perfectly suited for fighting out in the open at close or medium ranges. Unfortunately it lacks raw energy, however, and is terrible at taking hits inside of a base. The javelin, in contrast to the warbird, is adept at fighting only at far ranges. It is capable of launching bombs at astronomical speeds, and can easily decimate opponents before they are even aware of the impending danger. The weaknesses of the javelin, however, include a low top speed, and poor energy and recharge. The spider will have very fast-firing and powerful guns, and a high recharge rate to feed them. In comparison to its recharge rate, its maximum energy is much less. Also, it's very sluggish, and is prey for just about any ship in open combat. The leviathan in contrast to the spider will have a very fast bomb fire rate. Its bombs not only deal extra damage, but also bounce off of walls. Slow weapons velocity and low top speed make it difficult for the leviathan to engage any enemy in open combat. The terrier is a mix of all ships, a good balance of all the advantages of the other ships. In addition to decent energy, recharge, and maneuverability, it features very deadly guns and EMP bombs. Although it can perform any task well, it will be outclassed by the warbird in terms of speed, the spider with guns, the leviathan with bombs, and the weasel with technology. The weasel's biggest strength is its state-of-the-art technology. Its radar can pick up enemy mines as well as bombs. Its guns fire both quickly and furiously. Its bombs are charged with EMP, can bounce off of walls, and have the most shrapnel of any ship. Its afterburners even rival the rockets of other ships. Unfortunately, due to excessive computer and electronic equipment, its hull has been repeatedly narrowed down to accomodate for this, and takes hits very poorly. The lancaster has even more defense. With a substantially increased recharge rate and energy, it is very difficult to be destroyed by a solo pilot. With powerful thrusters, it is able to easily weave through even the tightest of bases. An otherwise low maneuverability, however, makes it an easy target for being overwhelmed and attrited. The shark's power lies not in combat, but in scouting abilities. It uses the very same sensors as the weasel, and can see bombs and mines. It also has a very powerful gravity drive and is the most maneuverable of any of the ships. Able to even carry the powerball longer than the other ships can, the shark is a great support/reconnaissance ship. Unfortunately, the hull is the weakest of any ship, and is simply unable to withstand enemy fire. In a pinch though, the shark is a very viable cloaker ship. Note: these settings are not finished, and are subject to change. This post will be edited should any changes occur. Edited March 28, 2004 by Bomook
Dav Posted March 2, 2004 Report Posted March 2, 2004 sounds good, it will make interseting team combinations and cause peole to think carfully about their ships GJ
Ladd Posted March 23, 2004 Report Posted March 23, 2004 new weasel setts suck change it back to it was before the server move, keep it at about 6 shrap
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