numpf Posted February 24, 2004 Report Posted February 24, 2004 If you didn't mentally ask yourself "dynamic or static?" when clicking the link to get to this thread, you are not cool enough to post on it. You may read, but I will murder your family if you post. This is a list of links to major resources for general game programming. The first site I really found outside of MSDN was http://www.gamedev.net There's some good stuff there if you look, but most of gamedev-net articles are outdated or garbage. They link to some nice ones on another site, which has some good stuff. I revisit this one fairly often to check certain things: http://www.gamasutra.com/ The standard list of course is: http://msdn.microsoft.com/ - specifically the link to the library. I don't know how you could develop anything on windows and not use this.http://www.opengl.org/ - most popular portable graphics library. Even if you are writing a "2D" app you should probably use a 3D lib like OGL or Direct3D. If you go to learn OGL, you'll want "The Red Book." I believe it's in the OGL section of gamedev.http://developer.nvidia.com - good 'intermediate' stuff for 3D gfx.http://www.openal.org/ - an audio library modelled after OGL. I can't vouch for it myself but it seems widely-used.http://glfw.sourceforge.net - if you undertake learning OGL, you'll soon learn what GLUT is. This is an alternative. I've only started using it, but it seems better. I've only just come across these in the news archives of gamedev, so I've yet to really evaluate them. The first looks like it has an extensive set of very gentle tutorials: http://www.ultimategameprogramming.comhttp://www.devmaster.net/ If either of those are garbage lmk and I'll edit them out. Anyone else have some _good_ links for the newbies who are asking all these stupid questions? -numpf
Mr Ekted Posted February 24, 2004 Report Posted February 24, 2004 http://www.amazon.com/gp/reader/0028642864...710#reader-link
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