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Posted

Some people have recently discovered that running to a catapult and then staying in it, swapping indefenatly, makes it impossible to kill them.

 

I have therefore declared it illegal.

 

Example: Bomook gets all the flags and runs to a catapult, he has ?1 to ?8 macroed under his F-keys and now presses a random one every time he sees something blue and unferret-like. This is BAD and now ILLEGAL, don't do it anymore!

 

Example: Siaon gets all the flags, runs to a catapult, goes to a sector and runs into it, after being chased round the base for a couple of times he again dives in a catapult and evades the evil criminals! This is okay!

Posted

I think maybe a 5 second delay would be better.

example Coenny gets all the flags (ok i know its unlikely, but stick with me here). He goes to sector 3. as soon as i leave the catapult i see 5 blue dots. Being the pansie i am, and relizing i have no hope agianst mooky, siona, funk, col, and eurt, i run back into the catapult. Alas 10 seconds are not up..i get shot and lose the 4 million dollar jp. see my point?

 

Maybe there is a way to make it to where you have to leave the catapult to reuse it. that way as soon as you leave, you can go right back in and wooosh gone...but i guess that could cause problems to. post ur thoughts

Posted
I agree with Siaon. In normal cases of using catapults (even for scouting) someone would remain in a sector for at least a quarter of a minute before returning to the catapult, so I don't think 10 seconds will even affect them.
Posted
Coenny, your situation is possible, though quite esoteric. There'll probably be some other means of escape (friendly capship, warp, etc.). And catapults won't always be the only special means of warping, so it probably won't remain as a big issue. Besides, there's always the F3 key blum.gif
Posted
Coenny, your situation is possible, though quite esoteric.  There'll probably be some other means of escape (friendly capship, warp, etc.).  And catapults won't always be the only special means of warping, so it probably won't remain as a big issue.  Besides, there's always the F3 key blum.gif

Indeed. Catapults wont be point-to-point soon, eliminating cata-flagging. Mining, however, may still be an issue.

 

name tags?

Try rockets. blum.gif

Posted

there you go 3 people have told you to do the same thing so there is more than enough ways to escape even with a timer

But if the catapults aren't point to point anymore it'll take about 10 seconds to get to the catapult anyways

Posted
Why not just make the warping take energy away? Or the timed idea would be nice too. Because there isn't always going to be a mod to warn or ban the person for abusing that privlage.
Posted
I'm not talking about that much energy. Just enough where it takes time to get back in and go again. 3 seconds? And I only think 1 stray l3 bomb could kill you there, unless your a 1 bounty warbird or something.
  • 2 weeks later...
Posted

In scoring goals, I can imagine the delay to be annoying (if you catapult into sector 1, pick up the ball, and then have to wait), and it will make scoring freqs a little more specialized (one guy warps to sector 5, one guy retrieves the ball in sector 1, etc.) but that's about all the harm it'll probably do. I can't think of a way it would kill scoring :D

 

Also, if the powerball is made to spawn at any random spot on the map (which it hopefully will :D), then the annoyance and scoring freq specialization would be eliminated.

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