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lobby-redo.jpg

Hi,
I am currently working on the lobby feature of the game. I am working on supporting polling for many servers including population, ping and other data. Additionally I am adding support to login to, exit and login to another server or the same server. This is much more complicated than it sounds. 

When a client disconnects from a server it renters the lobby. To do this the client has to free all resources and data which is involved and a bit prone to memory leaks if I get it wrong. So am doing a lot of testing in addition to development to make sure I have no memory leak issues.

I am also implementing multiple server support in the lobby. This also is very complicated and requires the lobby to establish contact with all available servers, establish a encrypted connection, poll and hold the connection. Once the client logs into a server all other server connections are closed and their data removed. . . and more. 

I will be working on this and I hope to have an example video showing the lobby and support for multiple server login's, this weekend. 

More soon... 
Vidiot_X

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