🜲 Vidiot_X Posted Saturday at 03:35 AM Report Posted Saturday at 03:35 AM Hi, This is an online test of the Phoenix USC server and client as viewed from a client with the server hosted on on a VPS, actual online game play. Here you will see (video) a complete capture the flag match start to finish as 80 server controlled bots and I battle for the flag. This online test of the pre-alpha version of Phoenix USC marks a milestone in development. This is a very short match which is rare but better for video length. I am very happy with the network and tween/smoothing performance and the overall server and client performance. Very fun to play even at this early stage. I will be updating on possible pre-alpha client release dates. In general these first early test will be handled in our discord server so why stop by and say hello. Below are images that help describe how a capture the flag match works. Between CTF (capture the flag) matches the system holds a 60 second intermission. You can see in the images below the HUD showing Intermission status and the Last winning team. After the intermission ends the match begins and the HUD match timer is gray and not counting down and the team status shows unclaimed flag. Once a team player / bot touches the flag the match countdown timer will start, yellow if your team possesses flag and red if not. The team currently holding the flag will be shown in the HUD's team status. A match will range in time played. Once a challenging team player or bot touches the flag the countdown timer will be reset to 1:30. Once the countdown timer reaches zero that team wins. I hope you take a look at the video as it really shows it all very well. I will have more updates soon. More soon. Vidiot_X Visit here for more information: Phoenix USC Website: https://www.phoenixusc.com Phoenix USC Discord: https://discordapp.com/invite/gRSqcQG
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